VGAP4 New 3rd Party Races - Survey

Results - Set 1

This page identifies the results for the New Races 3rd Party Survey based on the use of Rule 1 - where the creators themselves may not vote for their own creations.

The flag "(?)" after a Voter "Handle" indicates that the "Handle" has not been verified on a public Game Host Site. This may be because they are a "Private Group" player - for example.

Category A - "Would like to Play"

 races you would most look forward to playing and consider would  be "Fun to play"

Pos
Race
Score
Voter "handle"
Voter real name
Comment
1
Braphat
5
Lordfire
Nils Echterling
Giant spiders wandering through the Galaxy - How cool is that ? :)
I always wanted to play a natural disaster, like a big space monster.

Braphat
5
Elminster
Kai
I am really looking forward playing these! The Concept & idea is awesome. My only fear is that they might be underpowered: their "ships" have no shields, their only means to regrow armor is by using tons of repair units.

Braphat 5
Blackjack
Jochen Schwarz
Big bad monsters - must have

Braphat 5
Skies
Jarmo HollantiIn a otherwise tough crowd, clear pick to Category A - Simplicity is good!

Braphat 5
Doc
The setup is just such a simple format. Looks like an easy race to play

Braphat 5
Sirius
Jan Klingele
A space born swarm that just leaves a trail of destruction is tempting

Braphat
3
Martin LorenzMartin LorenzWonderful concept, scary atmosphere, excellent graphics, but a beginner race?

Braphat
3
Pekebu / Fabs Fabian Geuss Same as <my Shadow comment here> . But nevertheless different again. Just good!

Braphat 3
joncnunn Jon Nunn Really like the concise ship list

Braphat
3
Drak Griff (aka Griffin)Greg BahrA well designed race with a good premise; Minimize Micromanagement

Braphat3
Loki
Christian ZeitschLooks intresting to me. To win a victory points game you need to whipe out the whole galaxy. And its not an Ally race. Stand alone till the End, everybody hates you , well, perfect...

Braphat 1
Magico
Big spiders! You just can't go wrong with that! Looks like a unique & fun race to play.

Braphat 1
Lord OwlPeter BartzI dislike cloaking fields, and jumppoint generator and chunnel possibilities with Braphat Mother - perhaps better immunize her against these effects.
Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice.

Braphat 1
Ilja

Quite simple to play but with depth in tactics. Very interesting.

Braphat 1
Khobrah

The least management intensive Race that I have seen.
An added bonus is the thought of giant, space-faring spiders attacking everyone [shudder].






2 Shadow 5
Pekebu / Fabs Fabian Geuss
Simply unique. Great game idea. I would love to fight them and can't wait to play them myself. New concepts of micro management are always good for a game.

Shadow 5
Martin Lorenz
Martin Lorenz
Wonderful concept, scary atmosphere, very little management. But some graphics need a slight overwhaul.

Shadow 5
MorgathJani KaljunenBest race idea I've ever seen! Awesome! Maybe hard to balance but authors  have done great job and it seems balanced. Great graphics. Adds totally new aspect to game. Simple  and fast to play, good AI race.

Shadow
5
Furcas
Manual Volpi
I am a big fan of the Babylon 5 universe, especially of the Shadows. This race is really nice done because its extremely different in comparisionwith other races. It would be a totally new experience to play them.

Shadow 3
Weisenheimer
This race is sick! (in a good way) Pure Evil. Well thought out and will be fun to play for sure.

Shadow 3
Khobrah

A Race that prospers because others are dying.  Random Base generation will keep things interesting.  A Race with a pre-established, absolute method of extermination.

Shadow 3
Doc

I just love the idea, Play would be very slow in the start of the game until you get to the Mid-game where the race just takes off. (If you are still alive)

Shadow 3
Midspace (?)Christopher HolzThis is one freaky face.  Should be very interesting to play.

Shadow 3
Sir Dave of Smooth
Dave Bandy
If TIM can work this (it'll be interesting and a programming feat indeed) this race would be a welcome addition to many games and would sure change the way it is played by many.

Shadow 1
Horch

My favorite race from Babylon5

Shadow 1
Doc Devious Paul Honigmann Less micromanagement. Something new for experienced players. Nice oblique concept for a space war game. Attention paid to balance and new game dimensions. One ship is a reward to worthy enemies!

Shadow 1
Loki
Christian Zeitsch
New concept, just try not to loose too much people. Sounds good (or evil) I would give it a try. Perfect offense stats not the best defense. Good idea

Shadow 1
GToeroeGabor TöröSomething completely different…

Shadow 1
KolibriAxel FaustmannI guess I'm a hopeless Babylon 5 junkie. Nice double edged features. Hard to balance, perhaps some more configuration switches needed (Minion growth, loss conditions, Elder appearance)?

Shadow 1
Sirius
Jan Klingele
Just minions - a totally innovative approach - worth a try






3 Arborian Assembly 5
joncnunn Jon Nunn
Love the Killer Plants Idea

Arborian Assembly 5
Horch
REAL alien

Arborian Assembly5
Realm of Midnight (?)
Bruno Freitas
I like the idea of vegetable entities.

Arborian Assembly4
Imperator Vinke



Arborian Assembly 3
Doc Devious Paul Honigmann The ground units = animals idea is neat. Race rules need some ruthless pruning to simplify for playability.

Arborian Assembly3
Ilja

Looking forward this race for over two years now. The military hand of Greenpeace is coming ...

Arborian Assembly3
Blackjack
Jochen Schwarz
An interesting approach - new

Arborian Assembly3
Skies
Jarmo HollantiPlain enough: I really like the idea.

Arborian Assembly3
Furcas
Manuel Volpi
I like the original idea of evolving biological ships, mother nature is striking back here :-).

Arborian Assembly
1
LordfireNils EchterlingBig plants fighting with pure mass instead of armor or shields. Imagine you land on a planet a find out that it is already colonised .. by evil plants :)

Arborian Assembly1
Weisenheimer
Unique, complex race. I like the creatvity applied to keep this race "organic". The starship strategy will make this race a favorite.

Arborian Assembly1
Doc

A Tree Huggers Dream. Not your typical, guns blazing race.

Arborian Assembly1
Sir Dave of Smooth
Dave Bandy
Interesting race at first glance.  I'll have to look into it further, but I like some of the concepts and think it would be fun to play.






4 Killocat Empire
5
Kathar (?)
Jared NickleNot just a "fighter" race.  All kinds of strategic possibilities with them.  The fighter variety adds variety to the game...always good.  The ship pics are cool too.

Killocat Empire5
Midspace (?)
Christopher HolzI always wanted to play a fighter based race (more so than the standard races).  And Wing Commander stuff was always fun.  Finally a chace to play the cats up!  Send those fighters in and watch the fur fly!

Killocat Empire5
KolibriAxel Faustmann
Versatile Wings allow unique operations. Probably need some more downgrades and/or weaknesses, though.

Killocat Empire5
Golden DragonYuri TsentalovichLong range fighter combat adds many possibilities

Killocat Empire5
Pryrates
a very good and balanced race definition, known from the wing commander game

Killocat Empire5
Captain Star
I love cats - and especially the Kilrathi in WC - and: the race designers of the Killocats are really good in VGAP

Killocat Empire
3
Elminster Kai I have always loved Wing Commander. Killrathi need to be in the game! The concept of the special purpose fighters is great! :)

Killocat Empire3
GToeroeGabor TöröA new aggressive race to play, oh I love their fighters right now!






5 Interstellar Master Traders5
Lord Owl
Peter Bartz
Really fun! Love the atmosphere part!
I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out.

Interstellar Master Traders5
GToeroeGabor TöröWanna tow a planet…

Interstellar Master Traders5
Sir Dave of Smooth
Dave Bandy
I just really like the concept here.  Would be a riot to role-play.  Rape the land and move on... fun!

Interstellar Master Traders
3
LordfireNils EchterlingSelfish Traders are one of my favourites! Can even trade planets!!

Interstellar Master Traders 3
Glenstorm Mark Heinrich I DO have the balls!  Race well thought out adding a number of new dimension to the game (such as a new spin on Chups).  Creators likely to follow through with whatever it takes to make them a great race for the game.

Interstellar Master Traders3
KolibriAxel FaustmannRearranging the map after the script has been mastered - who'd not love to have a spindizzy device from time to time? Great for special/team games.

Interstellar Master Traders
1
Pekebu / Fabs Fabian Geuss Cool idea and concept, surly a fun race to play. I'm already love to play Scavs and the IMT even opens new dimensions.

Interstellar Master Traders1
Admiral Quixote (?)



Interstellar Master Traders1
MorgathJani KaljunenInteresting, good race concept and graphics






6 Thrinakian Swarm5
GlenstormMark Heinrich

Scuttering bug creatures lurking around on ships…about time someone added that sci-fi staple to the game.  I like the idea of a GA based race.  Scytale has balanced them out nicely so they would be truly unique to play.


Thrinakian Swarm 5
Magico

Very good race idea. Well planned out & organised. Some unique attributes but nothing so powerful that it unbalances the game.

Thrinakian Swarm
5
Drak Griff (aka Griffin)Greg Bahr
One of my favorite race ideas, I like the Swarming aspect of this race and the way they reproduce.

Thrinakian Swarm3
Horch
Funny groundcombat race and cool graphics

Thrinakian Swarm3
Pryrates


Thrinakian Swarm
1
Elminster Kai Huge advantadges countered by great weaknesses. Furthermore they seem to be quite unique to me. I like the concept. :D

Thrinakian Swarm
1
Martin LorenzMartin LorenzA nice Insectoid race, interesting ground combat possibilities with the fast pods. Hunt the Queens!

Thrinakian Swarm1
Skies
Jarmo HollantiSeems interesting and has absolutely stunning graphics. It's important to us non-engineers. =)






7= Children of the Apocalypse 5
Ilja

Wonderful idea, not too difficult to understand - I think this will be fun.

Children of the Apocalypse5
Scytale
Don ZimmermanOne of the oldest designs out there, this race incorporates concepts that others have since copied.  The copies just don't hold up to the original. 
May Cronus reign supreme!

Children of the Apocalypse3
MorgathJani KaljunenGood idea bit like Shadow but more control given to player. Balanced and  fun to play.






7= Moties 5
Doc Devious
Paul Honigmann
Their boom / bust frantic nature would add enormous excitement to games, but creators need a White to kick them into doing something other than Talking about it! Please sort the mechanics out so we can have fun + nightmares!

Moties 3
Magico

Excellent potential. I really like the idea of this race & I look forward to it progressing forward. I like the potential chaos that the miniatures & Browns could cause.

Moties 3
compcomplex
The concept of a race based on the Moties is long overdue.  Definitely a role-playing race with the boom and bust economy.  I am concerned however about their possible immense power during a boom phase, especially late in a game..

Moties
1
Drak Griff (aka Griffin) Greg Bahr I think this is a clever race.  The discussion of this race in the NG lead me to read the book they are based on.

Moties1
Blackjack
Jochen Schwarz
I like the books






9 Crusaders5
Khobrah
Clean, complete, well-thought-out Race.  Abilities and Specials seem well-integrated with the Race concept.  Playing this Race will require specialized tactics and forethought.

Crusaders3
Scytale
Don ZimmermanAnother old design, and not without flaws.  But the core concept of an evangelizing cult implemented as an assimilating force is quite good.  TheCloaking Field should be dropped and the Yeast Vats severely weakened.

Crusaders
2
Imperator Vinke



Crusaders 1
compcomplex
The base structures are interesting especially broadcast centers and church parishes - money won't be a problem.  The high mineral cost of Samson tug is a concern since they are not good at all with mining.

Crusaders 1
Captain Star

A really "good" race - let's go after the evil






10 Reticuleans 5
LokiChristian ZeitschAn very intresting idea, Mind Control. Needs a lot of strategic planing I think. Time Travel, wow, sonds fantastic. Complete new intresting race concept.  (Who is the creator? Tim?)

Reticuleans 3
Lord Owl
Peter Bartz
Very nice race picture! Nice ctulhuoid race idea, too :)!
Cloaking field together with siren harp?
Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence.
More ships, else the few choices might get boring. T1 fighter might be too good.

Reticuleans 1
Scytale
Don ZimmermanNeatly implemented harassment-style race.  Good ideas for harassing an opponent outside of combat, but would be better without the strange, confusing, and almost certainly bug-prone time travel.






11= HIS Divine Protectorate 5
Admiral Quixote (?)


HIS Divine Protectorate
3
Realm of Midnight (?)
Bruno Freitas
Based upon Dune talks by itself. Very good idea.






11= Ousters
5
Weisenheimer
My absolute favorite unreleased 3rd party. Wonderful graphic art! I can't wait to try and build the 2nd Homeworld. Good job Ilja!

Ousters3
Captain Star
Background from the Hyperion books and cool (additional) artwork






13 Outsiders3
Sirius
Jan Klingele
I am a BattleTech fan, so mechs and jumpships are a must

Outsiders3
Golden Dragon
Yuri Tsentalovich
A race from the Battletech universe is really missing






14= Independent Scientist Alliance 5
compcomplex

The race looks very fun to play, to me.  I like the concept of the Amidala Class Diplomacy Ship.  I am concerned about their low mining capability teamed with no smelters






14= Oni3
Kathar (?)Jared NickleVery complex, very advanced.  The need for patience to do anything and the massive complexity of just learning how to play them appeals to me.

Oni 1
Glenstorm Mark Heinrich I like what they have done with HG.  Ships are interesting and premise is interesting.  I would dump the SDSF/MDSF/LDSF /Aristotle and Sauron from the shiplist to make the race more unique.

Oni 1
Pryrates







16 Ceyarin
3
Admiral Quixote (?)







17= Balancers of Nirvana1
Realm of Midnight (?)
Bruno Freitas
The idea of replicating ships is very interesting. I'd love to play with them.






17= Einheriar 1
joncnunn Jon Nunn Very unique to have no ships






17= Hinsectiods1
Golden DragonYuri TsentalovichCamouflaging as natives sounds innovative






17= Mishithu Entirety 1
Kathar (?)Jared Nickle Another complex race.  Not easy to play, you have to think outside of normal.  The complexity of them, once again, appeals to me. 






17= Overlords1
Midspace {?}
Christopher HolzThis one looks cool too.  More capital ships then fighters.  Oh well, can't always have a fighter-fighter battle.






17= Whaline
1
Furcas
Manuel Volpi
Again I vote for such an 'ecological' race because its so different and more original as all those normal races out there.


Votes not accepted - for only voting 2 races - and not re-submitted.
I'll admit I let one through - mea culpa. Once accepted I couldn't go back on that. This one I rejected and did not receive a resubmission. I add it here so you may choose to count it or not in the scoring.
It would have put the Killocats in 3rd Place and put the Networkers in 17th dropping all those below to 18=
Race Score Voter "handle" Voter real name Comment
Killocat Empire
4
MacBird (?)
    
Just like the cloaking fighters!
(Doesn't have anything to do with the fact that I'm a Niven fan :-)
Networkers
2
MacBird (?)
(Developed very well over the last years.)
Still - not accepted - as this revision arrived after voting was over. MacBird added a third race to his vote. It makes little difference to the overall situation really - but he did make the time to resubmit - and all opinions are valued.
Killocat Empire
5
MacBird (?)                
Just like the cloaking fighters!
(Doesn't have anything to do with the fact that I'm a Niven fan :-)
Networkers
3
MacBird (?)
(Developed very well over the last years.)
Interstellar Master Traders
1
MacBird (?)
I consider this race as a follow-up on my earlier v4 race design 'The Cities'. It's only too bad so little has been done with the spindizzy's. And what about the flying cities? there are only ships and carriers.

Category B - "Should be in the Game"

races you would like in the game - even if you wouldn't like to play them

Pos
Race
Score
Voter "handle"
Voter real name
Comment
1 Interstellar Master Traders 5
Magico

An intricate but well thought out race. Cool ideas & well presented on the site. Not a race I'd choose to play, but a good addition to the flavour of the game.

Interstellar Master Traders 5
joncnunn Jon Nunn Unique to have little use for growth bases.

Interstellar Master Traders
5
Drak Griff (aka Griffin)Greg Bahr
A Spindizzy is a cool device.  And the race is not over powered by any sense of the word.

Interstellar Master Traders5
Lord Owl
Peter Bartz
Really fun! Love the atmosphere part!
I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out.

Interstellar Master Traders5
Doc

Just because there has been so much work put into this race already.

Interstellar Master Traders 3
Kathar (?) Jared Nickle The cool new "spindizzy" would throw the thinking in the game off key a bit, which is awesome, but the scorched earth policy they employ doesn't fit my style of play.  I do like the productive (sometimes) use of Chups though...

Interstellar Master Traders3
Skies
Jarmo HollantiMoving planets, who wouldn't like to see them?

Interstellar Master Traders
1
LordfireNils EchterlingSelfish Traders are on of my favourites! You can even sell them your planets .. and buy a better one :)






2 Derelict Project
5
Lordfire
Nils EchterlingObviously the number one! Finally things to do some real scripting and roleplaying.

Derelict Project5
Sir Dave of Smooth
Dave Bandy
Will be useful to Hosts.  I've got a few Ideas for ships and Ground Units which I'll be submitting soon

Derelict Project4
Pekebu / FabsFabian GeussCould be extremly usefull for scripters and hosts.

Derelict Project4
Doc Devious
Paul Honigmann
Expands game options - fantastic addon for jaded players. I think these hulls should be non clonable though

Derelict Project3
Martin LorenzMartin LorenzIinteresting possibilities for scripted scenarios

Derelict Project3
Ilja

More unusual ships for more scripted games. Scripting is the spice in the VGAP4 unisvers.

Derelict Project3
Blackjack
Jochen Schwarz
I like the scripting / roleplaing aspects

Derelict Project 1
Magico
A resource for hosts to draw on. Good idea. Also has potential as a computer controlled race. Still in development but shows promise

Derelict Project 1
Glenstorm Mark Heinrich Gives a dimension for hosts to make interesting games.   Labor of love on the graphics.






3 Children of the Apocalypse 5
Glenstorm
Mark Heinrich Although not to my style, the Apocalypse would add a dark dimension to the game.  Race appears to be balanced.  Some further changes appropriate for the premise would be to get rid of farms and terraformers.

Children of the Apocalypse5
Khobrah

Another Race that benefits from the wars waged by others.
Some unique Ship Devices.  They may need an early Game boost to be competative.

Children of the Apocalypse
3
ElminsterKaiSomeone spend much time & great work on those. I will love to bring havoc to them... ;)

Children of the Apocalypse3
Doc

We need a few more Pure evil races in the game to spice things up.

Children of the Apocalypse 1
Drak Griff (aka Griffin) Greg Bahr The COTA are a race with a lot of flavor.  They don't over do it with some Super Dreadnought that so many races try to do.  They tie their flavor to other races in the game, a nice touch.

Children of the Apocalypse1
Admiral Quixote (?}








4 Killocat Empire5
Pryrates


Killocat Empire5
Captain Star
should be also great fun to play against

Killocat Empire4
MorgathJani KaljunenPlain fighter race. Seems ok, too many ships, most of them have no use.

Killocat Empire3
Golden DragonYuri TsentalovichHunting long range attackers should be interesting






5 Braphat 5
Kathar (?) Jared Nickle The story concept doesn't appeal to me, but I'd have a "blast" trying to shoot them out of the sky.  Giant space spiders are an archetype of creepy, and thus I'd like to fight them, but the "simplicity" doesn't appeal to my style of play.

Braphat 5
GToeroeGabor TöröWho is frightened about the Mother?!

Braphat
3
Lordfire Nils Echterling Giant spiders wanderig through the Galaxy - How cool is that ? :)
Big space monsters that are played by players!

Braphat2
MorgathJani KaljunenWell balanced, good newbie / AI race. Nothing more, seems bit dull.

Braphat 1
Lord Owl Peter Bartz Nice race idea!
I dislike cloaking fields, and jumppoint generator and chunnel possibilities with Braphat Mother - perhaps better immunize her against these effects.
Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice.






6 Moties5
Ilja

I loved the books and now I like to see them realized

Moties
3
Sir Dave of Smooth
Dave Bandy
Another one that would be fun to have in a game if it can somehow be worked out a way to make it work without being overwhelming or too weak.  A fine balance is needed.

Moties
2
Pekebu / Fabs Fabian Geuss Heck - they are the moties! Wont miss them! They will be fun, fun, fun!

Moties 1
Kathar (?) Jared Nickle I prefer predictability to massive ups and downs, but playing AGAINST predictability is just too...predictable.  The massive constant change concept is cool, as is the background storyline.  I'd love to see them played.

Moties 1
Khobrah

Well, if the designers can ever hammer out the specs, this has the potential of being a fun Race.  A semi-random, cyclical Empire-wide collapse will really keep Players on
their toes.






7= Reticuleans
5
Elminster
Kai
Great concept & very unique. I am not sure if they are balanced and their homepage is full of adds, but they belong to this game. :)

Reticuleans3
GlenstormMark Heinrich Clean and concise shiplist and details supporting premise.  Nice to see a race that is not humanoid

Reticuleans3
Lord Owl
Peter Bartz
Very nice race picture! Nice ctulhuoid race idea, too :)!
Cloaking field together with siren harp?
Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence.
More ships, else the few choices might get boring. T1 fighter might be too good.






7= Thrinakian Swarm5
Weisenheimer
Nicely designed race - deceptively strong ships - I suggest making the Sentinels immune to boarding.

Thrinakian Swarm3
Pryrates


Thrinakian Swarm 2
compcomplex
Very well devised race.  I like ability of not being taken prisoner, and if any do, they die off (no unhappiness against your race for this.)  I'm concerned over their low income along with no cities or PSPs. 

Thrinakian Swarm 1
Ilja

Interesting, not too different, not too unusual and very, very good graphics.






9 Crusaders 3
joncnunn Jon Nunn Pretty much needs to be added to counterpoint proposed dark races.

Crusaders 3
Weisenheimer
One of the original "in-line" to get a racepack #. I hope it gets released because it has special interactions with my race.

Crusaders 1
Doc

The idea is good (The Race picture needs work) but I think the conversion to Crusaders maybe a little too powerful, especially if the Robot are in the game also.

Crusaders 1
Captain Star

should be also great fun to play against






10= HIS Divine Protectorate 4
compcomplex
What can I say, I'm a sucker for races based on sci-fi books.  The entire concept is nice, maybe very hard to
play though.

HIS Divine Protectorate3
Khobrah

The Best of the "Dune"-inspired Races.  A Race with
deep Role-playing potential.  This may end up being a two-edged sword.






10= Shadow 3
Magico
A good race for beginners. Also has good potential as a computer controlled race. Lots of complex rules on the site but most are there to simplify how the race is played.

Shadow 3
Scytale
Don Zimmerman
Very different race, no question.  And very well thought-out.  So different, though, that I almost find it hard to call it a "race"; it's almost just a player-controlled map-feature.  But it is cool.

Shadow
1
ElminsterKaiMinus: Difficult to implement & to balance. Maybe only playable in special settings. Plus: Very VERY original concept & idea that i like very VERY much... :)






12 Balancers of Nirvana5
Admiral Quixote {?}



Balancers of Nirvana 1
joncnunn Jon Nunn The Symmetry device is very cool






13 The Dark Necromarchy3
Admiral Quixote (?)



The Dark Necromarchy 2
Doc Devious Paul Honigmann I like the basic concept. Would prefer geometric growth of Zombies (like VGAP3 Borg) and resurrection of dead enemy ships as zombie ships with eay-to-kill 200% damage modifer. Then it would be a real threat.






14= Oni
3
GToeroe Gabor Törö Evil,evil,...

Oni1
Pryrates







14= Wanderers of Jyn 3
Drak Griff (aka Griffin) Greg Bahr I like this race.  I think the designer played Stars!  I'm curious to see how this race would be played.

Wanderers of Jyn1
Weisenheimer
I'd like to put them in Category A, but I have my top 3. I like the constructor ships - neat idea!






16 Ousters3
Captain Star
should be also great fun to play against






17= Arborian Assembly1
GToeroe Gabor TöröNew concept, fixed weaponary, making meds useful again






17= Venshad Superiority
1
Sir Dave of Smooth
Dave Bandy
Neat stuff.  Looks fun to play.  I wish the Nimbus couldn't HYP... I really like the idea of them being restricted in movement until much higher on the tech list.

Category C - "Should NOT be in the Game"

races you would not like to see in the game.


Pos
Race
Score
Voter "handle"
Voter real name
Comment
1 Independent Scientists Alliance 5
Doc Devious
Paul Honigmann
Souped up UA. I suggest make them opposite instead of the same: heaps of useless gadgets, vastly inefficient, mutual antipathy with UA, brains in bottles requiring regular host bodies to procreate?

Independent Scientists Alliance5
Ilja

Much too overpowered. With neat devices to counter all disadvantages. Take them off and all that is left is just another overpowered race. Don't see the creator wants to tone them down.

Independent Scientists Alliance5
MorgathJani KaljunenSuperpower, especially
Amidala - don't like it a bit
Jedi - Birds are THE cloacking race and they have nothing like this
Phase shields & attack transporters - no defense against fighters way over top
Have loads of devices and author still had to invent new ones.

Independent Scientists Alliance5
Sir Dave of Smooth
Dave Bandy
Don't these guys already exist... the UEA???  Ok, well not really, but other than a few neat devices, the only thing impressive is the size of their shiplist... HOLY COW!

Independent Scientists Alliance 3
Drak Griff (aka Griffin) Greg Bahr
Done, see University Alliance.  Race is overboard too

Independent Scientists Alliance3
Weisenheimer
No unique qualities. Federation meets University meets People's Army. Nice Graphics, that is all. Sorry.






2 Einheriar 5
Lord Owl
Peter Bartz
Race and rules are too single-minded (and unbalanced) to be much fun.

Einheriar 5
Scytale
Don Zimmerman
Ground-only races just don't work in the game.  This is an interstellar conquest game and ship combats are the main draw.  And ground-only doesn'tmake sense against ship-only races, which do work well in the game.

Einheriar 3
Martin Lorenz Martin Lorenz Who could want to play a race without any ships? Seems a bit too simple. Maybe the Einheriar could be used as some kind of AI controlled force in the game universe.

Einheriar2
Magico
This race is in desperate need of balance. The fighters in particular need to be re-worked & re-costed. Not a bad idea - but very similar to the space barbarians too.

Einheriar
1
ElminsterKaiAnother of Khobrahs´ powergamers´ dreams... I would ad his forth race next in this list, but i am only allowed to minus vote for three races...






3 Networkers4
Magico

Terrible idea. The last thing Planets needs is a race that's designed to slow games down & prolong things as an inherent defensive strategy. I like games/battles to be fast & decisive.

Networkers3
compcomplex
Way too many special devices make this race difficult to understand and possibly play.  Would require a very good race guide. 

Networkers1
Doc DeviousPaul HonigmannDesigned for defensive play - argh! I simply hate those long boring games! Good logical extrapolation from initial concepts, but lacks sufficient sparkle: still searching for some added ingredient. Unsual life cycle is insufficient to maintain interest.






4 Dark Necromarchy 3
ElminsterKaiI feel the undead should be many but individually weak. They are many with incredibly values. I feel NO personel should have a higher combat value than a dark lord.

Dark Necromarchy 3
Lord Owl
Peter Bartz
Sorry, I don't want to spacefight against ghoulies. Concept is too Fantasy instead of SciFi.
Also absurdly overpowered! Very strong ships, and most every device in the game. That could be changed - but concept is still too fantasy.

Dark Necromarchy1
Scytale
Don Zimmerman
The concept of classical "undead" in VGA Planets is just silly.  This race is also much too similar to the Borg, with only minor rule differences.  The ship list, besides being insanely overpowered, has no focus whatsoever.






5= Arborian Assembly 3
Glenstorm Mark Heinrich

Overly complex to the point of distraction for game play.  Odds of an extreme game imbalance are highly likely.  Play would bog down or some quirk of the race would be exploited in some way.


Arborian Assembly3
Scytale
Don Zimmerman
This race is a good concept gone horribly wrong.  It has ten times more special rules than it needs (yes, seriously).  This race will take foreverfor Tim to code, and is too complex to play as or against.






5= Balancers of Nirvana 5
Glenstorm
Mark Heinrich Sounds kind of like the first season of the Next Generation where they ran around being nice…no photon torpedoes…singing Kumbia.  What’s up with all the 2000kt mounts?

Balancers of Nirvana1
Ilja

Crytic ideas leading to monster races leaving the fun behind.






5= Killocat Empire
3
Doc Devious Paul Honigmann Kzin without limits. Two dimensional war-race - this niche already filled by Lizards / Feds. Feedback page treats warnings of overpowering with scorn and assumes Tim will balance it for him. Idea: Kzin could use slave (native / prisoner) armies?

Killocat Empire3
Sir Dave of Smooth
Dave Bandy
Lots of neat fighter stuff that they can do (like some ideas), but maybe I'm biased against them because I think the REBELS should maintain fighter range superiority in the game.  The shiplist does not need so many ships... especially for a supposedly fighter-based race.






8= Ceyarin
3
Pekebu / Fabs Fabian Geuss Still (!) to similar to existing races (Xtals).

Ceyarin 1
Glenstorm Mark Heinrich Ceyarin = Crystals…little more needs to be said.  There are a few other clones out there as well…Independent Scientists Alliance = University

Ceyarin 1
Sir Dave of Smooth
Dave Bandy
Do we really need another silicon based lifeform that likes hot planets, stress, and Kerria Crystal?






8= Mishithu Entirety
5
Elminster
Kai
WAY overpowered (free baseshield, no damage from ord weapons, reflect damage...), no real concept... Just a powergames dream.






10= Moties3
MorgathJani KaljunenTroops way too strong. Breeding rate INSANE -> you can pod off excess  people. Income and mining way over top. Ships are not ready but to overcome stats they should be  REALLY bad.






10= Overlords
3
Ilja

I just don't see the spice in there.






12= Crusaders1
MorgathJani KaljunenThey're lacking a idea behind them, nothing special to make them different   from others. Jerusalem star base is too powerfull for it's price. Mimic ship is a good idea but that's what Scav  pretender ships already (should) do.






12= Outsiders 1
Lord Owl Peter Bartz Nice, a hyp race with gravmine/well immunity and free fuel. A wreckage hacker droid! Human troops that nearly can take on Lizards. Cute.
Back to the drawing board.
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