| Pos |
Race | Score | Voter "handle" | Voter real name | Comment |
| 1 |
Braphat | 5 | Lordfire | Nils Echterling |
Giant spiders wandering through the Galaxy - How cool is that ? :)
I always wanted to play a natural disaster, like
a big space monster.
|
| Braphat | 5 | Elminster | Kai | I
am really looking forward playing these! The Concept & idea is
awesome. My only fear is that they might be underpowered: their "ships"
have no shields, their only means to regrow armor is by using tons of
repair units. | |
| Braphat | 5 | Blackjack | Jochen Schwarz | Big bad monsters - must have | |
| Braphat | 5 | Skies | Jarmo Hollanti | In a otherwise tough crowd, clear pick to Category A - Simplicity is good! | |
| Braphat | 5 | Doc | The setup is just such a simple format. Looks like an easy race to play | ||
| Braphat | 5 | Sirius | Jan Klingele | A space born swarm that just leaves a trail of destruction is tempting | |
| Braphat | 3 | Martin Lorenz | Martin Lorenz | Wonderful concept, scary atmosphere, excellent graphics, but a beginner race? | |
| Braphat | 3 | Pekebu / Fabs | Fabian Geuss | Same as <my Shadow comment here> . But nevertheless different again. Just good! | |
| Braphat | 3 | joncnunn | Jon Nunn | Really like the concise ship list | |
| Braphat | 3 | Drak Griff (aka Griffin) | Greg Bahr | A well designed race with a good premise; Minimize Micromanagement | |
| Braphat | 3 | Loki | Christian Zeitsch | Looks intresting to me. To win a victory points game you need to whipe out the whole galaxy. And its not an Ally race. Stand alone till the End, everybody hates you , well, perfect... | |
| Braphat | 1 | Magico | Big spiders! You just can't go wrong with that! Looks like a unique & fun race to play. | ||
| Braphat | 1 | Lord Owl | Peter Bartz | I dislike cloaking fields, and jumppoint generator and chunnel
possibilities with Braphat Mother - perhaps better immunize her against these
effects. Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice. | |
| Braphat | 1 | Ilja | Quite simple to play but with depth in tactics. Very interesting. | ||
| Braphat | 1 | Khobrah | The least management intensive Race that I have seen. An added bonus is the thought of giant, space-faring spiders attacking everyone [shudder]. | ||
| 2 | Shadow | 5 | Pekebu / Fabs | Fabian Geuss | Simply unique. Great game idea. I would love to fight them and can't wait to play them myself. New concepts of micro management are always good for a game. |
| Shadow | 5 | Martin Lorenz | Martin Lorenz | Wonderful concept, scary atmosphere, very little management. But some
graphics need a slight overwhaul. | |
| Shadow | 5 | Morgath | Jani Kaljunen | Best race idea I've ever seen! Awesome! Maybe hard to balance but authors have done great job and it seems balanced. Great graphics. Adds totally new aspect to game. Simple and fast to play, good AI race. | |
| Shadow | 5 | Furcas | Manual Volpi | I am a big fan of the Babylon 5 universe, especially of the Shadows.
This race is really nice done because its extremely different in comparisionwith
other races. It would be a totally new experience to play them. | |
| Shadow | 3 | Weisenheimer | This race is sick! (in a good way) Pure Evil. Well thought out and will be fun to play for sure. | ||
| Shadow | 3 | Khobrah | A Race that prospers because others are dying. Random Base generation will
keep things interesting. A Race with a pre-established, absolute method of
extermination. | ||
| Shadow | 3 | Doc | I just love the idea, Play would be very slow in the start of the game until you get to the Mid-game where the race just takes off. (If you are still alive) | ||
| Shadow | 3 | Midspace (?) | Christopher Holz | This is one freaky face. Should be very interesting to play. | |
| Shadow | 3 | Sir Dave of Smooth | Dave Bandy | If TIM
can work this (it'll be interesting and a programming feat indeed) this
race would be a welcome addition to many games and would sure change
the way it is played by many. | |
| Shadow | 1 | Horch | My favorite race from Babylon5 | ||
| Shadow | 1 | Doc Devious | Paul Honigmann | Less micromanagement. Something new for experienced players. Nice oblique concept for a space war game. Attention paid to balance and new game dimensions. One ship is a reward to worthy enemies! | |
| Shadow | 1 | Loki | Christian Zeitsch | New concept, just try not to loose too much people. Sounds good (or evil) I would give it a try. Perfect offense stats not the best defense. Good idea | |
| Shadow | 1 | GToeroe | Gabor Törö | Something completely different… | |
| Shadow | 1 | Kolibri | Axel Faustmann | I guess I'm a hopeless Babylon 5 junkie. Nice double edged features. Hard to
balance, perhaps some more configuration switches needed (Minion growth, loss conditions, Elder appearance)? | |
| Shadow | 1 | Sirius | Jan Klingele | Just minions - a totally innovative approach - worth a try | |
| 3 | Arborian Assembly | 5 | joncnunn | Jon Nunn | Love the Killer Plants Idea |
| Arborian Assembly | 5 | Horch | REAL alien | ||
| Arborian Assembly | 5 | Realm of Midnight (?) | Bruno Freitas | I like the idea of vegetable entities. | |
| Arborian Assembly | 4 | Imperator Vinke | |||
| Arborian Assembly | 3 | Doc Devious | Paul Honigmann | The ground units = animals idea is neat. Race rules need some ruthless
pruning to simplify for playability. | |
| Arborian Assembly | 3 | Ilja | Looking forward this race for over two years now. The military hand of Greenpeace is coming ... | ||
| Arborian Assembly | 3 | Blackjack | Jochen Schwarz | An interesting approach - new | |
| Arborian Assembly | 3 | Skies | Jarmo Hollanti | Plain enough: I really like the idea. | |
| Arborian Assembly | 3 | Furcas | Manuel Volpi | I like the original idea of evolving biological ships, mother nature is striking
back here :-). | |
| Arborian Assembly | 1 | Lordfire | Nils Echterling | Big plants fighting with pure mass instead of armor or shields. Imagine you land on a planet a find out that it is already colonised .. by evil plants :) | |
| Arborian Assembly | 1 | Weisenheimer | Unique, complex race. I like the creatvity applied to keep this race "organic". The starship strategy will make this race a favorite. | ||
| Arborian Assembly | 1 | Doc | A Tree Huggers Dream. Not your typical, guns blazing race. | ||
| Arborian Assembly | 1 | Sir Dave of Smooth | Dave Bandy | Interesting
race at first glance. I'll have to look into it further, but I
like some of the concepts and think it would be fun to play. | |
| 4 | Killocat Empire | 5 | Kathar (?) | Jared Nickle | Not just a "fighter" race. All kinds of strategic possibilities with them. The fighter variety adds variety to the game...always good. The ship pics are cool too. |
| Killocat Empire | 5 | Midspace (?) | Christopher Holz | I always wanted to play a fighter based race (more so than the
standard races). And Wing Commander stuff was always fun. Finally a chace
to play the cats up! Send those fighters in and watch the fur fly! | |
| Killocat Empire | 5 | Kolibri | Axel Faustmann | Versatile Wings allow unique operations. Probably need some more downgrades and/or weaknesses, though. | |
| Killocat Empire | 5 | Golden Dragon | Yuri Tsentalovich | Long range fighter combat adds many possibilities | |
| Killocat Empire | 5 | Pryrates | a very good and balanced race definition, known from the wing commander game | ||
| Killocat Empire | 5 | Captain Star | I love cats - and especially the Kilrathi in WC - and: the race designers of the Killocats are really good in VGAP | ||
| Killocat Empire | 3 | Elminster | Kai | I have always loved Wing Commander. Killrathi need to be in the game! The concept of the special purpose fighters is great! :) | |
| Killocat Empire | 3 | GToeroe | Gabor Törö | ||
| 5 | Interstellar Master Traders | 5 | Lord Owl | Peter Bartz | Really fun! Love the atmosphere part! I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out. |
| Interstellar Master Traders | 5 | GToeroe | Gabor Törö | Wanna tow a planet… | |
| Interstellar Master Traders | 5 | Sir Dave of Smooth | Dave Bandy | I just really like the concept here. Would be a riot to role-play. Rape the land and move on... fun! | |
| Interstellar Master Traders | 3 | Lordfire | Nils Echterling | Selfish Traders are one of my favourites! Can even trade planets!! | |
| Interstellar Master Traders | 3 | Glenstorm | Mark Heinrich | I DO
have the balls! Race well thought out adding a number of new dimension to the
game (such as a new spin on Chups). Creators likely to follow through with
whatever it takes to make them a great race for the
game. | |
| Interstellar Master Traders | 3 | Kolibri | Axel Faustmann | Rearranging the map after the script has been mastered - who'd not love to have a spindizzy device from time to time? Great for special/team games. | |
| Interstellar Master Traders | 1 | Pekebu / Fabs | Fabian Geuss | Cool idea and concept, surly a fun race to play. I'm already love to play Scavs and the IMT even opens new dimensions. | |
| Interstellar Master Traders | 1 | Admiral Quixote (?) | |||
| Interstellar Master Traders | 1 | Morgath | Jani Kaljunen | Interesting, good race concept and graphics | |
| 6 | Thrinakian Swarm | 5 | Glenstorm | Mark Heinrich |
Scuttering bug creatures lurking
around on ships…about time someone added that sci-fi staple to the game. I like
the idea of a GA based race. Scytale has balanced them out nicely so they would
be truly unique to play. |
| Thrinakian Swarm | 5 | Magico | Very good race idea. Well planned out & organised. Some unique attributes but nothing so powerful that it unbalances the game. | ||
| Thrinakian Swarm | 5 | Drak Griff (aka Griffin) | Greg Bahr | One of my favorite race ideas, I like the Swarming aspect of this race and the way they reproduce. | |
| Thrinakian Swarm | 3 | Horch | Funny groundcombat race and cool graphics | ||
| Thrinakian Swarm | 3 | Pryrates | |||
| Thrinakian Swarm | 1 | Elminster | Kai | Huge advantadges countered by great weaknesses. Furthermore they seem to be quite unique to me. I like the concept. :D | |
| Thrinakian Swarm | 1 | Martin Lorenz | Martin Lorenz | A nice Insectoid race, interesting ground combat possibilities with the fast
pods. Hunt the Queens! | |
| Thrinakian Swarm | 1 | Skies | Jarmo Hollanti | Seems interesting and has absolutely stunning graphics. It's important to us non-engineers. =) | |
| 7= | Children of the Apocalypse | 5 | Ilja | Wonderful idea, not too difficult to understand - I think this will be
fun. | |
| Children of the Apocalypse | 5 | Scytale | Don Zimmerman | One of
the oldest designs out there, this race incorporates concepts that
others have since copied. The copies just don't hold up to the
original. May Cronus reign supreme! | |
| Children of the Apocalypse | 3 | Morgath | Jani Kaljunen | Good idea bit like Shadow but more control given to player. Balanced and fun to play. | |
| 7= | Moties | 5 | Doc Devious | Paul Honigmann | Their boom / bust frantic nature would add enormous excitement to games, but creators need a White to kick them into doing something other than Talking about it! Please sort the mechanics out so we can have fun + nightmares! |
| Moties | 3 | Magico | Excellent potential. I really like the idea of this race & I look forward to it progressing forward. I like the potential chaos that the miniatures & Browns could cause. | ||
| Moties | 3 | compcomplex | The concept of a race based on the Moties is long overdue. Definitely a role-playing race with the boom and bust economy. I am concerned however about their possible immense power during a boom phase, especially late in a game.. | ||
| Moties | 1 | Drak Griff (aka Griffin) | Greg Bahr | I think this is a clever race. The discussion of this race in the NG lead me to read the book they are based on. | |
| Moties | 1 | Blackjack | Jochen Schwarz | I like the books | |
| 9 | Crusaders | 5 | Khobrah | Clean, complete, well-thought-out Race. Abilities and Specials seem well-integrated with the Race concept. Playing this Race will require specialized tactics and forethought. | |
| Crusaders | 3 | Scytale | Don Zimmerman | Another
old design, and not without flaws. But the core concept of an
evangelizing cult implemented as an assimilating force is quite
good. TheCloaking Field should be dropped and the Yeast Vats severely weakened. | |
| Crusaders | 2 | Imperator Vinke | |||
| Crusaders | 1 | compcomplex | The base structures are interesting especially broadcast centers and church parishes - money won't be a problem. The high mineral cost of Samson tug is a concern since they are not good at all with mining. | ||
| Crusaders | 1 | Captain Star | A really "good" race - let's go after the evil | ||
| 10 | Reticuleans | 5 | Loki | Christian Zeitsch | An very intresting idea, Mind Control. Needs a lot of strategic planing I think. Time Travel, wow, sonds fantastic. Complete new intresting race concept. (Who is the creator? Tim?) |
| Reticuleans | 3 | Lord Owl | Peter Bartz | Very nice race picture! Nice ctulhuoid race idea, too :)! Cloaking field together with siren harp? Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence. More ships, else the few choices might get boring. T1 fighter might be too good. | |
| Reticuleans | 1 | Scytale | Don Zimmerman | Neatly implemented harassment-style race. Good ideas for harassing an opponent outside of combat, but would be better without the strange, confusing, and almost certainly bug-prone time travel. | |
| 11= | HIS Divine Protectorate | 5 | Admiral Quixote (?) | ||
| HIS Divine Protectorate | 3 | Realm of Midnight (?) | Bruno Freitas | Based upon Dune talks by itself. Very good idea. | |
| 11= | Ousters | 5 | Weisenheimer | My absolute favorite unreleased 3rd party. Wonderful graphic art! I can't wait to try and build the 2nd Homeworld. Good job Ilja! | |
| Ousters | 3 | Captain Star | Background from the Hyperion books and cool (additional) artwork | ||
| 13 | Outsiders | 3 | Sirius | Jan Klingele | I am a BattleTech fan, so mechs and jumpships are a must |
| Outsiders | 3 | Golden Dragon | Yuri Tsentalovich | A race from the Battletech universe is really missing | |
| 14= | Independent Scientist Alliance | 5 | compcomplex | The race looks very fun to play, to me. I like the concept of the Amidala Class Diplomacy Ship. I am concerned about their low mining capability teamed with no smelters | |
| 14= | Oni | 3 | Kathar (?) | Jared Nickle | Very complex, very advanced. The need for patience to do anything and the massive complexity of just learning how to play them appeals to me. |
| Oni | 1 | Glenstorm | Mark Heinrich | I like
what they have done with HG. Ships are interesting and premise is interesting.
I would dump the SDSF/MDSF/LDSF /Aristotle and Sauron from the shiplist to make
the race more unique. | |
| Oni | 1 | Pryrates | |||
| 16 | Ceyarin | 3 | Admiral Quixote (?) | ||
| 17= | Balancers of Nirvana | 1 | Realm of Midnight (?) | Bruno Freitas | The idea of replicating ships is very interesting. I'd love to play with them. |
| 17= | Einheriar | 1 | joncnunn | Jon Nunn | Very unique to have no ships |
| 17= | Hinsectiods | 1 | Golden Dragon | Yuri Tsentalovich | Camouflaging as natives sounds innovative |
| 17= | Mishithu Entirety | 1 | Kathar (?) | Jared Nickle | Another complex race. Not easy to play, you have to think outside of normal. The complexity of them, once again, appeals to me. |
| 17= | Overlords | 1 | Midspace {?} | Christopher Holz | This one looks cool too. More capital ships then fighters. Oh well, can't always have a fighter-fighter battle. |
| 17= | Whaline | 1 | Furcas | Manuel Volpi | Again I vote for such an 'ecological' race because its so different and more
original as all those normal races out there. |
| Votes not accepted - for only voting 2 races - and not re-submitted. I'll admit I let one through - mea culpa. Once accepted I couldn't go back on that. This one I rejected and did not receive a resubmission. I add it here so you may choose to count it or not in the scoring. It would have put the Killocats in 3rd Place and put the Networkers in 17th dropping all those below to 18= |
||||
| Race | Score | Voter "handle" | Voter real name | Comment |
| Killocat Empire |
4 |
MacBird (?) |
|
Just like the cloaking fighters! (Doesn't have anything to do with the fact that I'm a Niven fan :-) |
| Networkers |
2 |
MacBird (?) | (Developed very well over the last years.) |
|
| Still -
not accepted - as this revision arrived after voting was over. MacBird
added a third race to his vote. It makes little difference to the
overall situation really - but he did make the time to resubmit - and
all opinions are valued. |
||||
| Killocat Empire | 5 | MacBird (?) | | Just like the cloaking fighters! (Doesn't have anything to do with the fact that I'm a Niven fan :-) |
| Networkers | 3 | MacBird (?) | (Developed very well over the last years.) | |
| Interstellar Master Traders |
1 |
MacBird (?) | I consider this race as a follow-up on my earlier v4 race design 'The Cities'. It's only too bad so little has been done with the spindizzy's. And what about the flying cities? there are only ships and carriers. | |
| Pos |
Race | Score | Voter "handle" | Voter real name | Comment |
| 1 | Interstellar Master Traders | 5 | Magico | An intricate but well thought out race. Cool ideas & well presented on the site. Not a race I'd choose to play, but a good addition to the flavour of the game. | |
| Interstellar Master Traders | 5 | joncnunn | Jon Nunn | Unique to have little use for growth bases. | |
| Interstellar Master Traders | 5 | Drak Griff (aka Griffin) | Greg Bahr | A Spindizzy is a cool device. And the race is not over powered by any sense
of the word. | |
| Interstellar Master Traders | 5 | Lord Owl | Peter Bartz | Really fun! Love the atmosphere part! I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out. | |
| Interstellar Master Traders | 5 | Doc | Just because there has been so much work put into this race already. | ||
| Interstellar Master Traders | 3 | Kathar (?) | Jared Nickle | The cool new "spindizzy" would throw the thinking in the game off key a bit, which is awesome, but the scorched earth policy they employ doesn't fit my style of play. I do like the productive (sometimes) use of Chups though... | |
| Interstellar Master Traders | 3 | Skies | Jarmo Hollanti | Moving planets, who wouldn't like to see them? | |
| Interstellar Master Traders | 1 | Lordfire | Nils Echterling | Selfish Traders are on of my favourites! You can even sell them your planets .. and buy a better one :) | |
| 2 | Derelict Project | 5 | Lordfire | Nils Echterling | Obviously the number one! Finally things to do some real scripting and roleplaying. |
| Derelict Project | 5 | Sir Dave of Smooth | Dave Bandy | Will be useful to Hosts. I've got a few Ideas for ships and Ground Units which I'll be submitting soon | |
| Derelict Project | 4 | Pekebu / Fabs | Fabian Geuss | Could be extremly usefull for scripters and hosts. | |
| Derelict Project | 4 | Doc Devious | Paul Honigmann | Expands game options - fantastic addon for jaded players. I think these hulls should be non clonable though | |
| Derelict Project | 3 | Martin Lorenz | Martin Lorenz | Iinteresting possibilities for scripted scenarios | |
| Derelict Project | 3 | Ilja | More unusual ships for more scripted games. Scripting is the spice in the VGAP4 unisvers. | ||
| Derelict Project | 3 | Blackjack | Jochen Schwarz | I like the scripting / roleplaing aspects | |
| Derelict Project | 1 | Magico | A resource for hosts to draw on. Good idea. Also has potential as a computer controlled race. Still in development but shows promise | ||
| Derelict Project | 1 | Glenstorm | Mark Heinrich | Gives
a dimension for hosts to make interesting games. Labor of love on the
graphics. | |
| 3 | Children of the Apocalypse | 5 | Glenstorm | Mark Heinrich | Although not to my style, the
Apocalypse would add a dark dimension to the game. Race appears to be
balanced. Some further changes appropriate for the premise would be to get rid
of farms and terraformers. |
| Children of the Apocalypse | 5 | Khobrah | Another Race that benefits from the wars waged by others. Some unique Ship Devices. They may need an early Game boost to be competative. | ||
| Children of the Apocalypse | 3 | Elminster | Kai | Someone spend much time & great work on those. I will love to bring havoc to them... ;) | |
| Children of the Apocalypse | 3 | Doc | We need a few more Pure evil races in the game to spice things up. | ||
| Children of the Apocalypse | 1 | Drak Griff (aka Griffin) | Greg Bahr | The COTA are a race with a lot of flavor. They don't over do it with some Super Dreadnought that so many races try to do. They tie their flavor to other races in the game, a nice touch. | |
| Children of the Apocalypse | 1 | Admiral Quixote (?} | |||
| 4 | Killocat Empire | 5 | Pryrates | ||
| Killocat Empire | 5 | Captain Star | should be also great fun to play against | ||
| Killocat Empire | 4 | Morgath | Jani Kaljunen | Plain fighter race. Seems ok, too many ships, most of them have no use. | |
| Killocat Empire | 3 | Golden Dragon | Yuri Tsentalovich | Hunting long range attackers should be interesting | |
| 5 | Braphat | 5 | Kathar (?) | Jared Nickle | The story concept doesn't appeal to me, but I'd have a "blast" trying to shoot
them out of the sky. Giant space spiders are an archetype of creepy, and thus
I'd like to fight them, but the "simplicity" doesn't appeal to my style of
play. |
| Braphat | 5 | GToeroe | Gabor Törö | Who is frightened about the Mother?! | |
| Braphat | 3 | Lordfire | Nils Echterling | Giant spiders wanderig through the Galaxy - How cool is that ? :)
Big space monsters that are played by players!
| |
| Braphat | 2 | Morgath | Jani Kaljunen | Well balanced, good newbie / AI race. Nothing more, seems bit dull. | |
| Braphat | 1 | Lord Owl | Peter Bartz | Nice race idea! I dislike cloaking fields, and jumppoint generator and chunnel possibilities with Braphat Mother - perhaps better immunize her against these effects. Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice. | |
| 6 | Moties | 5 | Ilja | I loved the books and now I like to see them realized | |
| Moties | 3 | Sir Dave of Smooth | Dave Bandy | Another
one that would be fun to have in a game if it can somehow be worked out
a way to make it work without being overwhelming or too weak. A
fine balance is needed. | |
| Moties | 2 | Pekebu / Fabs | Fabian Geuss | Heck - they are the moties! Wont miss them! They will be fun, fun, fun! | |
| Moties | 1 | Kathar (?) | Jared Nickle | I prefer predictability to massive ups and downs, but playing AGAINST
predictability is just too...predictable. The massive constant change concept
is cool, as is the background storyline. I'd love to see them played. | |
| Moties | 1 | Khobrah | Well, if the designers can ever hammer out the specs, this has the potential
of being a fun Race. A semi-random, cyclical Empire-wide collapse will
really keep Players on their toes. | ||
| 7= | Reticuleans | 5 | Elminster | Kai | Great
concept & very unique. I am not sure if they are balanced and their
homepage is full of adds, but they belong to this game. :) |
| Reticuleans | 3 | Glenstorm | Mark Heinrich | Clean and concise shiplist and details supporting premise. Nice to see a race that is not humanoid | |
| Reticuleans | 3 | Lord Owl | Peter Bartz | Very nice race picture! Nice ctulhuoid race idea, too :)! Cloaking field together with siren harp? Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence. More ships, else the few choices might get boring. T1 fighter might be too good. | |
| 7= | Thrinakian Swarm | 5 | Weisenheimer | Nicely designed race - deceptively strong ships - I suggest making the Sentinels immune to boarding. | |
| Thrinakian Swarm | 3 | Pryrates | |||
| Thrinakian Swarm | 2 | compcomplex | Very well devised race. I like ability of not being taken prisoner, and if any do, they die off (no unhappiness against your race for this.) I'm concerned over their low income along with no cities or PSPs. | ||
| Thrinakian Swarm | 1 | Ilja | Interesting, not too different, not too unusual and very, very good
graphics. | ||
| 9 | Crusaders | 3 | joncnunn | Jon Nunn | Pretty much needs to be added to counterpoint proposed dark races. |
| Crusaders | 3 | Weisenheimer | One of the original "in-line" to get a racepack #. I hope it gets released because it has special interactions with my race. | ||
| Crusaders | 1 | Doc | The idea is good (The Race picture needs work) but I think the conversion to Crusaders maybe a little too powerful, especially if the Robot are in the game also. | ||
| Crusaders | 1 | Captain Star | should be also great fun to play against | ||
| 10= | HIS Divine Protectorate | 4 | compcomplex | What can I say, I'm a sucker for races based on sci-fi books. The entire
concept is nice, maybe very hard to play though. | |
| HIS Divine Protectorate | 3 | Khobrah | The Best of the "Dune"-inspired Races. A Race with deep Role-playing potential. This may end up being a two-edged sword. | ||
| 10= | Shadow | 3 | Magico | A good race for beginners. Also has good potential as a computer controlled race. Lots of complex rules on the site but most are there to simplify how the race is played. | |
| Shadow | 3 | Scytale | Don Zimmerman | Very different race, no question. And very well thought-out. So different, though, that I almost find it hard to call it a "race"; it's almost just a player-controlled map-feature. But it is cool. | |
| Shadow | 1 | Elminster | Kai | Minus:
Difficult to implement & to balance. Maybe only playable in special
settings. Plus: Very VERY original concept & idea that i like very
VERY much... :) | |
| 12 | Balancers of Nirvana | 5 | Admiral Quixote {?} | ||
| Balancers of Nirvana | 1 | joncnunn | Jon Nunn | The Symmetry device is very cool | |
| 13 | The Dark Necromarchy | 3 | Admiral Quixote (?) | ||
| The Dark Necromarchy | 2 | Doc Devious | Paul Honigmann | I like the basic concept. Would prefer geometric growth of Zombies (like
VGAP3 Borg) and resurrection of dead enemy ships as zombie ships with
eay-to-kill 200% damage modifer. Then it would be a real threat. | |
| 14= | Oni | 3 | GToeroe | Gabor Törö | Evil,evil,... |
| Oni | 1 | Pryrates | |||
| 14= | Wanderers of Jyn | 3 | Drak Griff (aka Griffin) | Greg Bahr | I like this race. I think the designer played Stars! I'm curious to see how this race would be played. |
| Wanderers of Jyn | 1 | Weisenheimer | I'd like to put them in Category A, but I have my top 3. I like the constructor ships - neat idea! | ||
| 16 | Ousters | 3 | Captain Star | should be also great fun to play against | |
| 17= | Arborian Assembly | 1 | GToeroe | Gabor Törö | New concept, fixed weaponary, making meds useful again |
| 17= | Venshad Superiority | 1 | Sir Dave of Smooth | Dave Bandy | Neat
stuff. Looks fun to play. I wish the Nimbus couldn't HYP...
I really like the idea of them being restricted in movement until much
higher on the tech list. |
| Pos |
Race | Score | Voter "handle" | Voter real name | Comment |
| 1 | Independent Scientists Alliance | 5 | Doc Devious | Paul Honigmann | Souped up UA. I suggest make them opposite instead of the same: heaps of
useless gadgets, vastly inefficient, mutual antipathy with UA, brains in
bottles requiring regular host bodies to procreate? |
| Independent Scientists Alliance | 5 | Ilja | Much too overpowered. With neat devices to counter all disadvantages. Take them off and all that is left is just another overpowered race. Don't see the creator wants to tone them down. | ||
| Independent Scientists Alliance | 5 | Morgath | Jani Kaljunen | Superpower, especially Amidala - don't like it a bit Jedi - Birds are THE cloacking race and they have nothing like this Phase shields & attack transporters - no defense against fighters way over top Have loads of devices and author still had to invent new ones. | |
| Independent Scientists Alliance | 5 | Sir Dave of Smooth | Dave Bandy | Don't
these guys already exist... the UEA??? Ok, well not really, but
other than a few neat devices, the only thing impressive is the size of
their shiplist... HOLY COW! | |
| Independent Scientists Alliance | 3 | Drak Griff (aka Griffin) | Greg Bahr | Done, see University Alliance. Race is overboard too | |
| Independent Scientists Alliance | 3 | Weisenheimer | No unique qualities. Federation meets University meets People's Army. Nice Graphics, that is all. Sorry. | ||
| 2 | Einheriar | 5 | Lord Owl | Peter Bartz | Race and rules are too single-minded (and unbalanced) to be much fun. |
| Einheriar | 5 | Scytale | Don Zimmerman | Ground-only races just don't work in the game. This is an interstellar conquest game and ship combats are the main draw. And ground-only doesn'tmake sense against ship-only races, which do work well in the game. | |
| Einheriar | 3 | Martin Lorenz | Martin Lorenz | Who could want to play a race without any ships? Seems a bit too simple. Maybe the Einheriar could be used as some kind of AI controlled force in the game universe. | |
| Einheriar | 2 | Magico | This race is in desperate need of balance. The fighters in particular need to be
re-worked & re-costed. Not a bad idea - but very similar to the space
barbarians too. | ||
| Einheriar | 1 | Elminster | Kai | Another
of Khobrahs´ powergamers´ dreams... I would ad his forth
race next in this list, but i am only allowed to minus vote for three
races... | |
| 3 | Networkers | 4 | Magico | Terrible idea. The last thing Planets needs is a race that's designed to slow games down & prolong things as an inherent defensive strategy. I like games/battles to be fast & decisive. | |
| Networkers | 3 | compcomplex | Way too many special devices make this race difficult to understand and possibly play. Would require a very good race guide. | ||
| Networkers | 1 | Doc Devious | Paul Honigmann | Designed for defensive play - argh! I simply hate those long boring games! Good logical extrapolation from initial concepts, but lacks sufficient sparkle: still searching for some added ingredient. Unsual life cycle is insufficient to maintain interest. | |
| 4 | Dark Necromarchy | 3 | Elminster | Kai | I
feel the undead should be many but individually weak. They are many
with incredibly values. I feel NO personel should have a higher combat
value than a dark lord. |
| Dark Necromarchy | 3 | Lord Owl | Peter Bartz | Sorry, I don't want to spacefight against ghoulies. Concept is too Fantasy
instead of SciFi. Also absurdly overpowered! Very strong ships, and most every device in the game. That could be changed - but concept is still too fantasy. | |
| Dark Necromarchy | 1 | Scytale | Don Zimmerman | The concept of classical "undead" in VGA Planets is just silly. This race
is also much too similar to the Borg, with only minor rule differences. The
ship list, besides being insanely overpowered, has no focus whatsoever. | |
| 5= | Arborian Assembly | 3 | Glenstorm | Mark Heinrich |
Overly
complex to the point of distraction for game play. Odds of an extreme game
imbalance are highly likely.
Play would bog down or some quirk of the race would be exploited
in some way. |
| Arborian Assembly | 3 | Scytale | Don Zimmerman | This race is a good concept gone horribly wrong. It has ten times more special rules than it needs (yes, seriously). This race will take foreverfor Tim to code, and is too complex to play as or against. | |
| 5= | Balancers of Nirvana | 5 | Glenstorm | Mark Heinrich | Sounds
kind of like the first season
of the Next Generation where they ran around being nice…no photon
torpedoes…singing
Kumbia. What’s up with all the 2000kt mounts? |
| Balancers of Nirvana | 1 | Ilja | Crytic ideas leading to monster races leaving the fun behind. | ||
| 5= | Killocat Empire | 3 | Doc Devious | Paul Honigmann | Kzin without limits. Two dimensional war-race - this niche already filled by Lizards / Feds. Feedback page treats warnings of overpowering with scorn and assumes Tim will balance it for him. Idea: Kzin could use slave (native / prisoner) armies? |
| Killocat Empire | 3 | Sir Dave of Smooth | Dave Bandy | Lots of
neat fighter stuff that they can do (like some ideas), but maybe I'm
biased against them because I think the REBELS should maintain fighter
range superiority in the game. The shiplist does not need so many
ships... especially for a supposedly fighter-based race. | |
| 8= | Ceyarin | 3 | Pekebu / Fabs | Fabian Geuss | Still (!) to similar to existing races (Xtals). |
| Ceyarin | 1 | Glenstorm | Mark Heinrich | Ceyarin = | |
| Ceyarin | 1 | Sir Dave of Smooth | Dave Bandy | Do we really need another silicon based lifeform that likes hot planets, stress, and Kerria Crystal? | |
| 8= | Mishithu Entirety | 5 | Elminster | Kai | WAY overpowered (free baseshield, no damage from ord weapons, reflect damage...), no real concept... Just a powergames dream. |
| 10= | Moties | 3 | Morgath | Jani Kaljunen | Troops way too strong. Breeding rate INSANE -> you can pod off excess
people. Income and mining way over top. Ships are not ready but to
overcome stats they should be REALLY bad. |
| 10= | Overlords | 3 | Ilja | I just don't see the spice in there. | |
| 12= | Crusaders | 1 | Morgath | Jani Kaljunen | They're lacking a idea behind them, nothing special to make them different from others. Jerusalem star base is too powerfull for it's price. Mimic ship is a good idea but that's what Scav pretender ships already (should) do. |
| 12= | Outsiders | 1 | Lord Owl | Peter Bartz | Nice, a hyp race with gravmine/well immunity and free fuel. A wreckage hacker
droid! Human troops that nearly can take on Lizards. Cute. Back to the drawing board. |