Moties

Assault units

Fyunch (click!)

Attack Air

0

Attack Ground Troops

0

Attack Cities

0

Attack Ground Units

0

Defense From Air Attack

0

Defense From Ground Troops

0

Defense From Ground Units

1

Cost <NB. Cannot be bought as such>

0

Fyunch<click!> : Trained mediators. They possess the ability to avert conflicts, settle disputes and command potentially planet-wide resources on behalf of their Masters. When one or more is docked to a ship, in a pod, that ship may negotiate it’s way out of combat 50% of the time (only works if ship not set to attack enemies). Occasionally one will go Crazy Eddie and cause a lot more damage than anyone could possibly anticipate, whilst still having the best of intentions (see chance of CRAZY EDDY!). These are a hybrid of crew (Browns) & HG (Whites).The number of new Fyunch<click!> created is the total number of Browns & Whites on a base or ship (including guests & pods), multiplied by 25%. NB. Both crew & HG must be present on the same base or ship, to breed Fyunch<click!>.



Miniatures (Brownies)

Attack Air

5

Attack Ground Troops

5

Attack Cities

10

Attack Ground Units

15

Defense From Air Attack

1

Defense From Ground Troops

10

Defense From Ground Units

5

Cost <NB. Cannot be bought as such>

0

Miniatures: These useful pets are trained to assist with repairs. For each Miniature present, one less repair unit is needed to conduct repairs to a system. They breed twice as fast as the rest of the Motie race, but only eat half as much food. An assault pod containing miniatures can attach itself to an enemy ship, by creating an additional temporary pod slot, so that even ships without a pod capacity can be infected. On an enemy ship, the Miniatures will conceal their presence and the pod will not be visible to that race’s controller. Any ship with Miniatures aboard gains +100 Attack bonus, +100 Evasive bonus and the ability to repair any amount of damage, in a single turn. When docked to an enemy ship, if the pod holding the miniatures is full, they will attempt to take over the ship in a boarding action.

 

Doctors

Attack Air

0

Attack Ground Troops

0

Attack Cities

0

Attack Ground Units

0

Defense From Air Attack

10

Defense From Ground Troops

50

Defense From Ground Units

5

Cost <NB. Cannot be bought as such>

0

Doctors : Intuitive healers. Each Doctor can prevent up to 100 casualties per turn – but only on the base they’re on, or the ship their pod is attached to. Please note that Doctors can also keep alive members of other races, who would otherwise be counted as casualties (this can include members of enemy boarding parties), who would instead become prisoners. Doctors are harder to breed than most Motie castes - they can only be bred from other Doctors at a rate of approx 2.5%.


Race Number: n/a
Race Version: n/a