Empires Of Planets 4
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Race Attributes
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Unique Units
Missing Base Buildings
Special Base Buildings
Ship Attributes
Ship Special Devices
Ship Super Weapons
Playing As
An explanatory note.
Collapse
In each turn, internal strife between Motie groups may cause a collapse. The chance of such a collapse is determined by this formula…
Chance of collapse % = No of turns since last collapse (or start) x 100 (to make a percentage)
25
NB. Half the denominator will give the average frequency of collapse & can be adjusted to suit. The chance should max out at 100% after 25 turns.
When a collapse occurs, the severity of the collapse is determined by the interval from the previous collapse (or the start of the game). The % of population, tech & ships lost in the collapse is equal to the chance of collapse % - ie. Collapse loss % = Chance of collapse %.
But if the collapse loss is more than 95%, then reset it to 95%. Apply this percentage as losses to Motie colonists, crew, troops, assault units and ships. All tech levels will also be reduced by the Collapse loss %. The collapse losses should be delayed by 3 turns, to allow for Crazy Eddy.
Crazy Eddie
As a last ditch solution to a crisis (collapse), a Fyunch<Click!> might attempt something desperate, to help stave off disaster. One of the Crazy Eddy plans, chosen at random, is now allowed to be built by the player. If they don’t have the tech levels or lack the minerals etc. – TOUGH! The Crazy Eddie ship may not prevent the collapse at all, but it may help the Moties to progress.
Playing Against
Natural Enemies