Empires Of Planets 4

The Moties – Collapse triggered by food (simple)

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Playing As

An explanatory note.

Collapse

When a base or ship runs low on food, they will try to take it from others rather than starve. The resulting conflict triggers a collapse. Any ship or base with less food than its population needs to eat - triggers a collapse immediately.

The degree of the collapse is determined by the following equation…

Collapse loss %    =         No of turns since last collapse (or start)            x  100 (to make a percentage)

                                                                        25

But if the collapse loss is more than 95%, then reset it to 95%. Apply this percentage as losses to Motie colonists, crew, troops, assault units and ships. All tech levels will also be reduced by the Collapse loss %. The collapse loss should be delayed by 3 turns, to allow for Crazy Eddy.

Crazy Eddie

As a last ditch solution to a crisis (collapse), a Fyunch<Click!> might attempt something desperate, to help stave off disaster. One of the Crazy Eddy plans, chosen at random, is now allowed to be built by the player. If they don’t have the tech levels or lack the minerals etc. – TOUGH! The Crazy Eddie ship may not prevent the collapse at all, but it may help the Moties to progress.

Playing Against

 

Natural Enemies