Watchmaker Class Saboteur

shipxxxangle shipxxxtop shipxxxside

Cost 35
Mass 10
Tech Level1
Duranium 2
Tritanium 8
Molybdenum 0
Large Weapons 0
Max Large Size 0 kt
Small Weapons 3
Point Defense 0
Super Weapon<None>
Max Fuel 1
Max Ord 200
Max Repair 100
Max Cargo 0
Engines 1
Generators 1
Power Bank 50
Armor Limit27
Shield Limit 900
Pod Bays0
Crew Size25
Passengers 950
Fighter Bays0   
Fighter Bay Size 0
Construction Bay Size 0
Max Speed 12
Max Hyp Jump0
Evasive Bonus 35
Attack Bonus 20
Warp Drag Factor 100
Warp Signature 140
Scan Range100
Tractor Beam 0
Cloak Fuel Burn<No cloak>
shipxxxenergy
Siren HAARP
Minesweeper (always on)
Vulnerability To Weapons Fire
Parts / Hull 100     
Control Systems 100
Engines 100
Hyperdrive 100
Lifesupport 100
Critical (Soft Spot) 5

[Picture: cobbled together pile of junk with Watchmakers falling off]
Often found swarming round Motie systems, fortunately they lack any significant range.
Oddly, when these become too numerous, Moties themselves abandon that system.
NOTE: this is because every 12 turns (one Cycle) these become uncontrolled "NPC" ships and their Siren HAARP devices suck crew off
nearby ships.
GAME BALANCE NOTE: Crewless ships should be stripped and converted to more Watchmakers [if Tim can be persuaded to write the code]. If there are enough of these in an area, they will form a no-go zone - a Sargasso Sea for ships - until cleaned out by e.g. a detonating minefield.
Hull ID: XX
Ship Pack Name: SXXX .spk
Pack Version: 000
Pack ID: XXX