
Race pic by Oliver Harlow: crayons@twoflower.fsnet.co.uk
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Life form type: Feline
The Killocats are predators by their very nature. Their ancestors first hunted to survive and then fought against the other native races on their homeworld and among themselves for dominance. Now they have decided to expand their territory to the stars and to unite the known universe under their rule. Their entire culture is based on warfare and only strong warriors can be promoted into leading positions. Therefore every young Killocat is trained in personal combat right from the time that they learn how to walk. This training together with their muscular bodies, their fangs and claws make the Killocats excellent ground warriors.
In space Killocats prefer fighter combat in which they excel. Their fighters are fast enough to outrun every ship that is not gravitonic accelerated and they can operate independently over long ranges away from their carriers or bases. The fighters of the Killocats are very specialized; therefore their different fighter designs can perform only some duties well and will fight poorly when used inadequately.
The fleet of the Killocats is based on their carriers, which can carry a lot of their powerful fighters into battle, but which are vulnerable at short range. They have several medium sized (beam and torpedo-based) capital ships to protect their carriers, but none of them is a match for the big battleships of some of the other races. However when it comes to long range fighter combat, there is hardly an equivalent for the wings based on the heavy Killocat carriers.
Killocat ships are designed to be both lethal functional and psychological frightening. They are often asymmetrical and incorporate frequently fang- or claw-like curves and points. Typically engines and weaponry are clearly visible to display the strength of the ship or fighter.
Since the Killocat society is focused so much on combat, they have not much sense for culture, arts or philosophy. Their science and economy serve primarily military purposes and are considered secondary. Even their freighters are smaller than average, but are more massively built (with the disadvantage to consume more fuel) to allow them to carry a small number of point defenses.
The Killocats, like all cats, reproduce fairly quickly by giving birth to several kittens at the same time. However their territorial nature makes it difficult for them to stand large populations. Therefore they will build only a small number of cities on any planet and their happiness decreases on worlds with a high population. This forces them to expand to other planets quickly.
They have a very strong sense for honor. Therefore they follow their rules closely and prefer also honorable combat - which is primarily ground combat (cat against cat) and also fighter combat (pilot against pilot) for them. Actually Killocats tend to fight below their true combat skills, if they outnumber their enemies in battle clearly, because they dislike dishonorable "slaughtering"). Their rigid feudal system enforces the supporters of a leader to follow his orders fully. However if a leader is weak and unsuccessful in battle, then he can be overthrown and replaced by a stronger warrior (lost battles lower happiness).
Even though most Killocats prefer the open confrontation in combat above anything else, there are some Killocats who have mastered the art of undercover operations and have shown good results in espionage, sabotage and even in the more subtle forms of undermining the morale of their enemies.
The Killocats take slaves from other races and force them to work in labor camps, labor mines and their fighter factories. They also recruit spies from slaves. This increases their spy rating against the race held captive significantly.
The Killocats like higher temperatures and humidity. Therefore they prosper in climates slightly warmer than average. Since their farming range is quite limited and they do not posses terraforming technologies, many colonies of the Killocats depend on food imports.
Killocat scientists have made several breakthroughs in military related fields. For example they have invented fighter-carried-torpedoes that can pass through all shields and they have developed special devices that can block jump-points by cloaking them. The Killocats have also capital ships equipped with biological weapons that can wipe out entire colonies.
Race Number: UNKNOWN
Race Version: UNKNOWN