The Killocat Empire
Fighter Craft
Drahltor Class Hunter |
| Max Speed | 300 |
| Max Range | 750 |
| Armor | 50 |
| Beam Power | 80 |
| Beam Accuracy | 80 |
| Beam Range | 200 |
| Missile Power | 80 |
| Missile Accuracy | 80 |
| Missile Range | 300 |
| Attack Bonus | 100 |
| Evasive Bonus | 100 |
| Ord Payload | 100 |
| Generator | 25 |
| Battery | 300 |
| Cost | 210 |
| Ground Attack |
| - Air | 200 |
| - Troops | 30 |
| - Cities | 30 |
| - Units | 30 |
| Ground Evade |
| - Air | 100 |
| - Troops | 75 |
| - Units | 75 |
Drahltor: A fast long range hunter-fighter that was designed to engage enemy fighters in dogfights. It is armed with powerful fighter-to-fighter missiles that cannot be used against capital ships or ground targets. Killocat pilots can fly wide area reconnaissance patrols and minesweeping missions with large groups of this fighter.
Pakthor Class Bomber |
| Max Speed | 300 |
| Max Range | 750 |
| Armor | 60 |
| Beam Power | 50 |
| Beam Accuracy | 60 |
| Beam Range | 200 |
| Missile Power | 250 |
| Missile Accuracy | 80 |
| Missile Range | 300 |
| Attack Bonus | 50 |
| Evasive Bonus | 70 |
| Ord Payload | 120 |
| Generator | 25 |
| Battery | 400 |
| Cost | 230 |
| Ground Attack |
| - Air | 30 |
| - Troops | 200 |
| - Cities | 200 |
| - Units | 200 |
| Ground Evade |
| - Air | 75 |
| - Troops | 100 |
| - Units | 100 |
Pakthor: A fast long range bomber-fighter that is very dangerous against enemy capital ships and ground structures. It is armed with powerful fighter-to-ship/ground torpedoes that arc through all shields but cannot be used against enemy fighters. Killocat pilots can lay small barbitic and laser minefields with this fighter, but only when large numbers of this fighter are joined in one wing.
Strakhor Class Cloaker |
| Max Speed | 300 |
| Max Range | 750 |
| Armor | 30 |
| Beam Power | 50 |
| Beam Accuracy | 60 |
| Beam Range | 200 |
| Missile Power | 80 |
| Missile Accuracy | 70 |
| Missile Range | 300 |
| Attack Bonus | 70 |
| Evasive Bonus | 250 |
| Ord Payload | 100 |
| Generator | 20 |
| Battery | 250 |
| Cost | 220 |
| Ground Attack |
| - Air | 80 |
| - Troops | 70 |
| - Cities | 70 |
| - Units | 70 |
| Ground Evade |
| - Air | 125 |
| - Troops | 125 |
| - Units | 125 |
Strakhor: The only (non-Bird) fighter in the game that can cloak. It is therefore very hard to detect without the help of a Tachyon Emitter. Even though it has to decloak briefly to fire its weapons in combat, it is very difficult to lock weapons on it. Although relatively fragile, its long range, fast speed and good weaponry make it a versatile all-purpose fighter. Killocat pilots can probe a 50 lys radius area for hidden objects or transport troops for ground assaults with large groups of this fighter.