Mad Tourist!!

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Cost -
Mass 5000
Tech Level 10
Duranium 30
Tritanium 10
Molybdenum 10
Large Weapons
Max Large Size 0
Small Weapons 2
Point Defense 2
Super Weapon nnnnn
Max Fuel 10000
Max Ord 200
Max Repair 100000
Max Cargo 10000
Engines 4
Generators 40
Power Bank 150000
Armor Limit 10000
Shield Limit 10000
Pod Bays 50
Crew Size 4
Passengers 0  
Fighter Bays 0
Fighter Bay Size 0
Construction Bay Size 0
Max Speed 300
Max Hyp Jump 500
Evasive Bonus 100
Attack Bonus 0
Warp Drag Factor 0
Warp Signature 0
Scan Range 800
Tractor Beam 0
Cloak Fuel Burn 0
Energy
Tachyon Emitter
Special : AutoRepair (indestructible)
Minefield Destabilizer
Mine Sweeper Array
Spy Scanner
Superweapon Jammer
Warp Bubble Generator
Gravity Sensors
Vulnerability To Weapons Fire
Parts / Hull 0
Control Systems 0
Engines 0
Hyperdrive 0
Lifesupport 0
Critical (Soft Spot) 0

Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID xxx
Idea : Olly Harlow, Paul Honigmann, Peter Chambers, Mark Heinrich
Graphics : Olly Harlow

The "Mad Tourist" is a "Personality  NON-Player Ship" designed to add a sparkle of the "absurd" into scripted games. It is designed to be fundamentally indestructible - but only mildly "annoying" to players,  Perhaps best played by a trusted NPC Player or a good AI? There should only be one in a game although if hosts want to magnify the effect they may add more. It might also be interesting to develop identical looking ships with different properties so that players are not sure will happen?

The main idea is to be like that "annoying fly" that buzzes around and annoys people. It is a Tourist from a much more advanced universe and is very naive.

In action : it whizzes around looking for the highest Tech ship it can find in local scanner range - scoots up to it thinking "Oh WOW! Cooool!!!", then "photographs" it with the Tachyon Emitter - and provided no-one" interests" it further by firing at it ("OOOOHH!!! Fireworks! More photos!!! ") it buzzes off again to find someone else to "annoy" after dropping off a "wad of cash" (gold pod) as a gratuity for "those quaint little locals" .
Provided a decent AI/NPC Player is available it then shoots off 100's of LYs to another "random" part of the Universe and starts all over again annoying some other player.

The gold pod gratuity is something like a "lottery" for the victim - a maximum of 1000mc but the median amount ~ 100 mc

Gold Pod Gratuity Maths
for each GoldPod
begin
  let x := random(eps....1.0)
  let amount(GoldPod) := min(1000, -330*log10(x))
end

Net result? The Universe is subjected to random "flashes" of Tachyon "revealment" around important Hi-Tech ships (not bases by preference) - the data for which will decay over time but can be mildly annoying if it happens at the wrong time? The victims get a "splash of cash"  from this stupid idiot as recompense. When it runs out of pods to pay with - it leaves the game - vacation over!

"I visited the Yale Cluster and All I Got was this lousy Target Enhancer!!"

NPC Player Tips?
Use the scanners to try and interesting Ships - but try to avoid being close to important bases early in the game when taking "pictures"? It might be best if the Tourist ambled around on the periphery of the main empires to start with?

The camper is perfectly designed - it's just the driver who is clueless?
"No, no NO! Dearest! The navvygatchy  thing is just an "aide" - REAL explorers go out to investigate the _real_ "native" natives in their natural environment - this is definitely the right area! Look at all those tribal
fireworks displays they have!  Did we finish off all the cheesy balls nibbles last night?"

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<GREG>....<DP+>
I like this one.  I think it might need a little tweaking.  If it is indestructible, then it does not need Small weapons.  Also, max Pod bays is 20.  With a crew size of 4, this ship will be easily captured once the 4 crewmen are dead in combat.  Max Shields are 3000.  You can setup modifiers or special hull rules.  Like Ship is immune to Shield drain and/or Armor Drain.  I think this is the best route to get what you want.  But you will need to make sure it can not be used as a weapon.  I recommend loosing all weapons if you do this.  I also recommend loosing the pod bays.  It doesn't need them if it is creating them.  You will need a (Tip Generator) device if you want to use that code outlined.  Also, normal engine max speed is 190lys.  If you want it to be faster, you will need to add a Gravitronic Accelerator.  Also, no need for a power bank.  Cargo should be limited, but that is optional.