Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID: xxx
Idea : Mark Heinrich
Graphics: Christian Jadot
Seeks out and removes mines. Excess quantities of minefields can bog a game
down. This would be a means of undoing the entrenched. Something reminiscent
of a giant Electrolux would be fantastic. Navigational logic would be easy…seek
out highest mine density.
I love the imagery! It might be more
silly looking if it looked like a standing vaccuum cleaner (e.g. Dyson) rather
than a floor version - although I like the elephants trunk sucker idea!? I could
imagine it might act more like woodworm, chewing tunnels of clear space through
minefield areas? Keep the players on their toes? Destructable - not easily - but
notcaptureable?
The long snout, light
blue marbleized texture with lots of chrome detailing. There is not much sense
in making all of the ships “powerful”. Give it Hyp and decent warp speed and a
degree of toughness from mine hits.
Yup, sounds like an organic thing then, you can kill them fairly easily, but not
build or capture one? Like woodworm it should be rather random so probably
better as a AI Race - if a number of them do knock a complete hole in a
minefield screen it would be a random event? Sort of galactic Infestation -
should breed automatically. I may certainly influence the minefield aspect of
the game? Does that detriment some races more than others significantly
A few races rely heavily on minefields – crystals and robots
come to mind. Some races such as Stormers and Centaurs with light fast ships
would be able to take advantage of holes.
I'd like to suggest another name? "Mineworms"? I definitely like the fun idea of
the chrome! Perhaps add it to the "looney" but annoying category along with the
Tourist! I'm not _too_ worried about "balance" for mine-dependent races - a lot
of the decision-process for items like this is down to the script-writer, a
heavy onus is in his hands? We are merely providing the "ingredients". However -
it might indicate that they should be more "random" rather than attracted to
concentrations of mines.
There is always a possibility that some "things"
may be "manipulated/lured" into doing things against others too, for your own
advantage?
<GREG> <DP+>
A Great Idea. Not sure about the ability to let it roam on it's own, but a
ship that is immune to Mines and sweeps them is great. It could even
"Recover" mines from other races, and once it's ord bay is full, reproduce.
This is fantastic. A NPC player could control them. I like the name Mine
Worm best.