Regional Commerce Center

Cost 60000
Mass 6300
Tech Level 10
Duranium 0
Tritanium 3150
Molybdenum 3150
Large Weapons 6
Max Large Size 2000 kt
Small Weapons 18
Point Defense 9
Super Weapon < None >
Max Fuel 20000
Max Ord 1000000
Max Repair 100000
Max Cargo 1000000
Engines 12
Generators 5
Power Bank 200
Armor Limit 3000
Shield Limit 3000
Pod Bays 20
Crew Size 50000
Passengers 5000000
Fighter Bays 12
Fighter Bay Size 50
Construction Bay Size 600
Max Speed 50
Max Hyp Jump 0
Evasive Bonus 0
Attack Bonus 0
Warp Drag Factor 150
Warp Signature 300
Scan Range 500
Tractor Beam 0
Cloak Fuel Burn (No Cloak )
Agro-Dome
Alchemy Forge
DTMS-N fuel Converter
Food To Supply Converter
Gravity Well Generator
Jump Gate Builder
Mobile Med Lab
Mobile Ord Factory
Mobile Repair Plant
Long Range Mine Detector
Ore Processing
Pyramid Lounge
Transporter Booster*
GalBank
GalDraw
Ram Scoop
Vulnerability To Weapons Fire
Parts / Hull 100
Control Systems 150
Engines 100
Hyperdrive 0
Lifesupport 70
Critical (Soft Spot) 15

Colonists grow at same rate as best COM ship's growth rate.

* Transport Booster: Allows transport over any distance to a ship/hull with the same device.
This Ship will only be able to build trader ships and Ships whose plans it has in the memory Bank

Idea: Greg Bahr
Artwork: Roger Norris

Hull ID: 689
Ship Pack Name: S847.spk
Pack Version: 101
Pack ID: 847