| Cost |
|
| Mass |
|
| Tech Level |
|
| Duranium |
|
| Tritanium |
|
| Molybdenum |
| |
| Large Weapons |
|
| Max Large Size |
0 kt |
| Small Weapons |
|
| Point Defense |
|
| Super Weapon |
< None > | |
| Max Fuel |
|
| Max Ord |
|
| Max Repair |
|
| Max Cargo |
| |
| Engines |
|
| Generators |
|
| Power Bank |
| |
|
|
|
|
|
| Fighter Bays |
|
| Fighter Bay Size |
|
| Construction Bay Size |
| |
| Max Speed |
|
| Max Hyp Jump |
|
| Evasive Bonus |
|
| Attack Bonus |
|
| Warp Drag Factor |
|
| Warp Signature |
|
| Scan Range |
|
| Tractor Beam |
|
| Cloak Fuel Burn |
(No Cloak ) | |
|
| Vulnerability To Weapons Fire |
| Parts / Hull |
|
| Control Systems |
|
| Engines |
|
| Hyperdrive |
|
| Lifesupport |
|
| Critical (Soft Spot) |
| |
Flux-Capacitor:
With a Command Code of T## where ## = the number of turns,
the ship will travel into the future the selected number of turns. While
in transit to that turn, the ship will continue to travel thru space
without regard to other ships, wings, mines, or other object. The ship
can't be seen or interacted with. Fuel consumption is 0 when in Time Travel. Device burns 88 fuel when engaged.
Time Displacement
Bomb:
When activated, all ships, wings, and pods, including the Time Ship,
are transported a random number of turns into the future (between 3 to
10 turns). When device is activated, all the ship's crew and
passengers mysteriously disappear. Device burns 150 fuel to
activate