Prison Hulk

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Cost 40000
Mass 8000 15000
Tech Level 8
Duranium 6000 10000
Tritanium 1000 4000
Molybdenum 1000
Large Weapons 7
Max Large Size 60 2000
Small Weapons 10
Point Defense 10
Super Weapon nnnn
Max Fuel 3000
Max Ord 5000
Max Repair 5000
Max Cargo 0
Engines 8
Generators 0
Power Bank 500
Armor Limit 5000
Shield Limit 3000
Pod Bays
Crew Size 5000  0
Passengers 105100
Fighter Bays  0      
Fighter Bay Size  0
Construction Bay Size  0  
Max Speed 30
Max Hyp Jump 0
Evasive Bonus 0
Attack Bonus 0
Warp Drag Factor 100
Warp Signature 150
Scan Range 200 100
Tractor Beam 1000 0
Cloak Fuel Burn 0
Energy
Special : Auto-repair (indestructible)
Special : Web Mine Immunity
Special : Interdiction Zone - always ON
Gravity Well Generator - always ON
Special : Increases crime levels X% on all bases within X LY
Special : -15% happiness to all bases <30LY
Vulnerability To Weapons Fire
Parts / Hull 100 1
Control Systems 100 1
Engines 100 1
Hyperdrive 100 1
Lifesupport 100 1
Critical (Soft Spot)

Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID xxx
Idea : Peter Chambers, Paul Honigmann
Gfx : Olly Harlow

It is a "Space 1666 Convict Transport Module" from Siria Planum.

The really bad convicts (like Dr Immoral, The Red Bulk, Unkillable Blob, The Mad Mahdi, etc) were locked up in these mega-pods and fired out of the Verne-Gun on a one way trip to Ye Outer Limits.

Sadly once FTL travel became common they started turning up again. The magnetic grapple harness (that riveted iron thing) locks onto passing ships and pulls them along. Eventually the greedy and curious open them to find what Lies Within. (Ohhh, bad move Rimmer......)

At this point Tim needs to add code to Host to do Bad-Stuff(tm) to the ship that tractors it. Better have lots of High Guard Rangers aboard. Only Aragorn gonna save you from that bad shit!

These ships are scripted into the game on turn 1 with a start position and vector and "Lost" parameter defined by the Host. "Lost" is a ship stat not actively used yet, but basically if it is set to "13" it means you won't appear for 13 turns.

The Prison Ships float into the galaxy and all traffic around them grinds to a halt until they drift on. The traffic jam effect round them grows as the game goes on. They CAN be captured, at which point they can be driven off somewhere, but it is very tricky to capture them.
The only way you will take it out (capture it) is by sending in huge swarms of Assault Pods. I shall have to try a few simulations to find out just how awful pods are at taking over ships, but the general idea is - very poor indeed.

Passengers : 5000 troops, 100 HG and the rest colonists (prisoners)

Devices: Inderdiction Zone (cannot be turned off). All ships and Wings within (game turn number) of LY run out of fuel at the start of movement. Can only be approached via Assault Pods. If captured, it can be moved (slowly) to become a navigation hazard for someone else.
Weapons: things like Phasors which are quite good at blowing up assault pods. A few sandcasters, turbo lasers, photon torps and stuff on general principles.

STATS:

Hulk Name: Mystery Pod or Prison Ship
Mass: moderately high, they are essentially a space station. Say 8,000.
Max speed: let's say 30
  * special ability: auto-repair * ie indestructible
  * special ability: immune to Web mines *
Armour: 5,000. Shields: 3,000.
Tech level: 8

Crew: let's say 5,000
Guests: let's say 5,000 troops, 100 HG and 100,000 colonists (ie prisoners)

Weapons
Large: 7
Small: 10
Point Defense: 10

Fighter bays, Pod bays, cargo: To Be Decided
Warp Sig: high. Um. Like a Great Western.
Warp Drag: high. Like a Great Western. With a large mass and poor max
speed, it will be h8ll to move
.

Very small vulnerabilities. (1 ?)

Bags of fuel. No cargo or crew (the would just die with the horror anyway).

Special effect: happiness -15% an all bases within 30 lyr (you can hear the screams on the leaky ultrawave transmissions).

Max.Large Size 2000.  (This <expletive deleted> is huge.)
I agree with all the above.

No bays of any sort. No hyper, no attack nor evade, nor tractor nor cloak.
Scan range 100. D/T/M = 10,000 / 4,000 / 1,000

Yeah, more or less what I thought

<GREG>....- <DP?>
An interesting idea.  I'm not sure how the grapple thing is meant to work, or how it would be in-game.  The interdiction is particularly nasty =)