Minelayers
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| Cost |
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| Mass |
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| Tech Level |
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| Duranium |
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| Tritanium |
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| Molybdenum |
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| Large Weapons |
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| Max Large Size |
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| Small Weapons |
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| Point Defense |
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| Super Weapon |
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| Max Fuel |
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| Max Ord |
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| Max Repair |
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| Max Cargo |
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| Engines |
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| Generators |
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| Power Bank |
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| Fighter Bays |
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| Fighter Bay Size |
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| Construction Bay Size |
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| Max Speed |
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| Max Hyp Jump |
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| Evasive Bonus |
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| Attack Bonus |
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| Warp Drag Factor |
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| Warp Signature |
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| Scan Range |
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| Tractor Beam |
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| Cloak Fuel Burn |
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| Vulnerability To Weapons Fire |
| Parts / Hull |
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| Control Systems |
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| Engines |
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| Hyperdrive |
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| Lifesupport |
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| Critical (Soft Spot) |
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Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID: xxx
Idea : Paul Honigmann
A minelayer which plops around regenerating ord and laying it as mines.
Can you suggest a few more details? You're about as "verbal" as Tim or
Pete! 8)
Actually, with some thinking about this, I have a slight "credibility gap" as
to why this sort of thing would exist? It is interesting but seems to lack a
raison d'etre?
Believe it or not there is a ship in the University racepack called the
Incident which can do this. Basically I am proposing one of those on autopilot.
The Incident creates free food with its agro dome.
This
is turned (next turn) into supplies with its food --> supply
converter.
1 turn later again, its mobile ord factory turns the supplies
into ord.
1 turn after that it lays mines.
By this point (turn 3 or 4) it
is a production line churning out free minefields every turn. Players use
them to shuttle around their core areas laying thick overlapping minefields.
As a capturable "thing" it's fine and if its very similar to the
Incident, isn't this then just a captured UA ship/hull plan?
My
credibility is if this is a really monster/NPC "thing". What is
its "purpose", why _do_ they grow plants and seed the universe full of
mines?
I just feel there should be some sort of "character" behind it???
8))))
<GREG> < ??? >
Lack of Automation. Could just be done with Incident.