EPA
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Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID: xxx
Idea : Peter Chambers
The EPA. These are the guys that hate mining, etc.
I thought that the
Arborians (VLF) should have this role but they are done as is.
So.
The EPA are to the UEA what the US-EPA as the UEA are the Pinkertons (or any
local renta cop). While the main EPA bases are out there somewhere (never to
be seen...) their long Black Ships (think "Sentinels From Space" by E.F.
Russell) cruise looking for the smog and pollution of low-order race
industrial tech. When they find them they change course and go into orbit.
After a few turns (3? 5?) their hyper-advanced tech flips the command code
on bases below to "EPA" with 33% probability per turn elapsed. This happens
at a point in the host order that the player cannot flip it back until next
turn *after* an EPA order would take effect. Maybe they also use TNT
?
After at least one base has been affected they sniff around with their
55 lyr scanners for more industry ELSE set random(360) course.
Better
get those guys out of orbit. The ship strength should roughly match a Missi
from the Feds but they get some free repair units. They can transport fuel,
ord, etc from planet surfaces. They normally travel at max. fuel efficient
rates, i.e. not full speed.
They ignore orbiting structures and ships,
fighters, etc. Farms and normal dwellings ar just fine with them.
<GREG> <DP?>
Again, automatic orders or ship behavior are not really an option at this
time. As a NPC controlled ship, it is a good idea. Just give it
a ship
device that reports bases that violate their idea of a green planet, then
the NPC could drive the ship there and use the EPA CC
device to turn the
code. I agree with the other comments about operation and ship
capabilities.