Total Transporter Ship
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Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID: xxx
Idea : Drew Sullivan
A ship with a "Total Transporter System".
It holds maybe a hundred crew
and maybe 1000 guests. It probably should be low visibilty. It has a "Total
Transporter"
When you use the device, targeted on any other
ship,
A) That ship changes ownership and becomes your ship
B) All the
crew and guests you had on the Total Transporter System ship move to your
newly hijacked vessel
C) However the Total Transporter Ship now gets
whatever crew and guests were on the target ship, and it switches sides so
they (who just lost your ship) now own the new ship).
So you can
steal just about any ship (maybe some exceptions for Xtals and the like) but
only once and then you have to turn the "weapon" you used to steal it over
to your former victim.
Since devices work at the end of movement, you
have to survive combat (or cloak perfectly?) and you do have a chance to run
away from the now-furious sucker you just stole from.
That is - quite simply... brilliant!!! I'm sure there are loads of
problems but I don't care!
You probably need more than one in a scripted game - to share it around a
bit. Not "our" problem. That's up to the host.
It must be able to escape with its new owners to somewhere "safe"-ish as
you describe - somewhere distant enough that the new owner doesn't just "do it
back again".
Yes, this is a fun thing! I think you could get away with just one, scripted
into a game. It originally belongs to "no one" and the first player to find
this almost-invisible ship gets it. It then sort of passes through the
game...
Sometimes it would simply allow you to not so much steal a
valuable enemy ship, but "turn" it so it start firing on the rest of its
fleet. In this way it's a bit like using a boarding laser, but more
effective. To make it superior, I'd make it jettison or empty the enemy
ship's pods too.
Maybe once it Does Its Thing it should teleport
randomly to another part of the map. Not hyperspace - many games are choked
with grav mines - but a random jump somewhere. To cause new mayhem.
Yes, what was worrying me is that I could use the ship (tow it maybe or jettison
fuel) and leave it without fuel, so the next turn I could destroy
it.
The whole point is to a) make some enemy really annoyed then b)
hand him the weapon you just annoyed him with so he can smack you with the same
mallet.
But Paul's idea gives a guaranteed escape so the victim can
now become the next perpetrator.
(Much of my world view comes from
Itchy and Scratchy Cartoons)
========
Christian and I discussed this ship, here is what I've got on it:
A
stealthy ship, but not 100% cloaked.
No Passengers
No Pod
Bays
Not really a fighting ship.
Ship is fast, at least
120
The device, when activated, all crew are transfered to the
target ship, and all the crew from the target ship that fit are transfered to
the TTS. Then the TTS will Transport itself to to a random location within
300lys of an object owned by the new owners.
I give it a rating of [DP+]
(Greg)
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You could call it "Pimp my Ride" (now I need to figure out how to translate that
from 'Merican to British)