Gen X Ship

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Angle Top Side

Cost
Mass
Tech Level
Duranium
Tritanium
Molybdenum
Large Weapons
Max Large Size
Small Weapons
Point Defense
Super Weapon
Max Fuel
Max Ord
Max Repair
Max Cargo
Engines
Generators
Power Bank
Armor Limit
Shield Limit
Pod Bays
Crew Size
Passengers
Fighter Bays
Fighter Bay Size
Construction Bay Size
Max Speed 30
Max Hyp Jump
Evasive Bonus
Attack Bonus
Warp Drag Factor
Warp Signature
Scan Range
Tractor Beam
Cloak Fuel Burn












Vulnerability To Weapons Fire
Parts / Hull
Control Systems
Engines
Hyperdrive
Lifesupport
Critical (Soft Spot)

Hull ID: xxx
Ship Pack Name: xxx.spk
Pack Version: xxx
Pack ID: xxx
Idea : Peter Chambers

GenX ship
Big Slow thing (Max speed 30). Asteroid with primitive engines. Chocker full with natives of sorts. Fairly low sensor profile. Emits distress signal when  discovered (to player message screens).

*** Distress Signal *** Generation Ship B-Ark discovered by Player N at xxx, yyy *** Help, we are being attacked by <race-name> *** Our ransom is 100 Lunars ***

I like the idea of providing loads of natives "out in space" and providing a problem as to how to get them planetside somewhere?What sort of numbers are you thinking about?

Hundreds of thousands. Ideally a feeding frenzy would develop if this appeared in "border" or "crossing ground" regions. Ideal to script in "galactic centre" regions of spiral-arm galaxy maps!  Geddit while it's warm!


<GREG>....<DP+>
I like this, one issue though, the only way to have natives in space and moved by a ship is in Pods.  If you attack the ship, you are likely to attack the pods also, assuming they don't get destroyed when you kill the ship.  We will need to figure out this detail, but I'd like to see this one work.