Ship Command Codes

Transfers takes place after movement. The transfer is from a ship to a base that you own. The codes only works for a ship that ends its movement over a base.

BDA beam down all cargo and guests (except Ord)
BDC beam down cash
BDN beam down fuel (all but 60 kt)
BDF beam down food
BDM beam down metals and money
BDO beam down ord (all but 500)
BDP beam down troops, colonists, high guard and money
BDS beam down supplies
BUC beam up cash
BUF beam up food
BUM beam up metal
BUO beam up ord units from any base under the ship that you own or has a matching friendly code
BUR beam up repair units
BUS beam up supplies
JOE If a jumping jump point ship or chunneling ship has the command code "JOE" only escorting ships and wings will jump with the ship. It will stop undocked Pods leaving with the ship.
LSP Colonies: Virgo Light Speed will stay on.
MET Aczanny: Cargo Desk will make pods of metals.
NCH don't enter warp chunnel or jump point
NOT Colonies: stops training troops on the ship.
ORD beam up ord units from any base under the ship that you own or has a matching friendly code
R## Rebels: Race Command. "##" = number of race rebel ship appears to be.
RFD fuel refinery ships will use only duranium to make fuel
RFM fuel refinery ships will use only molybdenum to make fuel
RFS fuel refinery ships will use only supplies to make fuel
RFT fuel refinery ships will use only tritanium to make fuel
REC cause the ship to recharge a minefield within 200LY with fresh ord instead of dropping a new field. The type of minefield will be the type the ship is set to drop.
LSD Virgo Light Speed: If you have a waypoint that is less than 50 LY light speed cuts off to save fuel
WPP (Waypoint Priority) causes ships to go to their waypoint before going to their intercept target or escort target
WPF causes ships to ignore escort target and goes to waypoint if a waypoint is set
NID (Scavengers Q ship only) New ID
BUN

Beam up Neutronium



Base Command Codes

EPA All mines and smelters will be destroyed.
GBA Your base will be given to any other race with a base on the planet. It will go to any friends you have first, if you have no friends it will be given to your enemy. All your assault units, fighters, special race buildings and high guard will vanish.
TNT Your base will be destroyed if there are no colonists at the base anymore and there is a ship in orbit. Command code resets to "AAA" after the base is captured - to prevent captured bases blowing up.
USA All labor camps will be destroyed
CIA Deletes the hull plans on the base
RGB Deletes the hull plans on the base
ATF Destroys all cantinas on the base
DOC Destroys all cities on the base
NOG Don't gather anything from the surface of the planet