Transfers takes place after movement. The transfer is from a ship to a base that you own. The codes only works for a ship that ends its movement over a base.
| BDA | beam down all cargo and guests (except Ord) |
| BDC | beam down cash |
| BDN | beam down fuel (all but 60 kt) |
| BDF | beam down food |
| BDM | beam down metals and money |
| BDO | beam down ord (all but 500) |
| BDP | beam down troops, colonists, high guard and money |
| BDS | beam down supplies |
| BUC | beam up cash |
| BUF | beam up food |
| BUM | beam up metal |
| BUO | beam up ord units from any base under the ship that you own or has a matching friendly code |
| BUR | beam up repair units |
| BUS | beam up supplies |
| JOE | If a jumping jump point ship or chunneling ship has the command code "JOE" only escorting ships and wings will jump with the ship. It will stop undocked Pods leaving with the ship. |
| LSP | Colonies: Virgo Light Speed will stay on. |
| MET | Aczanny: Cargo Desk will make pods of metals. |
| NCH | don't enter warp chunnel or jump point |
| NOT | Colonies: stops training troops on the ship. |
| ORD | beam up ord units from any base under the ship that you own or has a matching friendly code |
| R## | Rebels: Race Command. "##" = number of race rebel ship appears to be. |
| RFD | fuel refinery ships will use only duranium to make fuel |
| RFM | fuel refinery ships will use only molybdenum to make fuel |
| RFS | fuel refinery ships will use only supplies to make fuel |
| RFT | fuel refinery ships will use only tritanium to make fuel |
| REC | cause the ship to recharge a minefield within 200LY with fresh ord instead of dropping a new field. The type of minefield will be the type the ship is set to drop. |
| LSD | Virgo Light Speed: If you have a waypoint that is less than 50 LY light speed cuts off to save fuel |
| WPP | (Waypoint Priority) causes ships to go to their waypoint before going to their intercept target or escort target |
| WPF | causes ships to ignore escort target and goes to waypoint if a waypoint is set |
| NID | (Scavengers Q ship only) New ID |
| BUN |
Beam up Neutronium |
| EPA | All mines and smelters will be destroyed. |
| GBA | Your base will be given to any other race with a base on the planet. It will go to any friends you have first, if you have no friends it will be given to your enemy. All your assault units, fighters, special race buildings and high guard will vanish. |
| TNT | Your base will be destroyed if there are no colonists at the base anymore and there is a ship in orbit. Command code resets to "AAA" after the base is captured - to prevent captured bases blowing up. |
| USA | All labor camps will be destroyed |
| CIA | Deletes the hull plans on the base |
| RGB | Deletes the hull plans on the base |
| ATF | Destroys all cantinas on the base |
| DOC | Destroys all cities on the base |
| NOG | Don't gather anything from the surface of the planet |