A word on file structures.


You can skip this if you want, as it is hidden from the user when playing a game on the same computer as the Host runs on; but you may need to know this when you begin playing PBEM games.


If you have Planets4 loaded on your hard disk at, say:

c:\planets4\planets4.exe

then you will find assorted subdirectories like this:

c:\planets4\univ\game1
c:\planets4\univ\game2
....
c:\planets4\univ\game12

these UNIV directories are the "Host" files and they are where the player01.rst, player01.trn files are put to run a turn.

However there are also some corresponding \WAR directories:

c:\planets4\WAR\SLOT1
c:\planets4\WAR\SLOT2
....
c:\planets4\WAR\SLOT12

These are where the client stores its files. The WAR file will grow larger as the game progresses, because the client keeps track of a history of things for you.

You'll find copies of the RST and TRN files in the WAR directory. I think the client copies the RST from the UNIV directories to its own local area, and after compiling a TRN file it copies it back to the UNIV directory for Host.exe to work with.

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Important note about file structures

Do not load Planets4 into a directory which has a space in the path
name, like:

c:\program files\planets4\...

because the space will confuse Diplomat, a combat simulation utility you
will probably be using later.

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