Halo Array Transport

 

Cost 150
Mass 60
Tech Level 1
Duranium 20
Tritanium 20
Molybdenum 20
Large Weapons 0
Max Large Size 0
Small Weapons 30
Point Defense 8
Super Weapon nnnnn
Max Fuel 0
Max Ord 3000
Max Repair 1500
Max Cargo 0
Engines 0
Generators 5
Power Bank 3000
Armor Limit 300
Shield Limit 80
Pod Bays 0
Crew Size 10
Passengers 0
Fighter Bays 0
Fighter Bay Size 0
Construction Bay Size 0
Max Speed 0
Max Hyp Jump 0
Evasive Bonus 0
Attack Bonus 0
Warp Drag Factor 100
Warp Signature 40
Scan Range 50
Tractor Beam 0
Cloak Fuel Burn N/A
Vulnerability To Weapons Fire
Parts / Hull 100
Control Systems 150
Engines 100
Hyperdrive 100
Lifesupport 10
Critical (Soft Spot) 2

Hull ID: XX
Ship Pack Name: TBD.spk
Pack Version: NNN
Pack ID: NNN

The Halo Array Transport is just what the name implies, a transportation configuration for an array of small satellites.  The evasive and attack bonuses that the array configuration enjoy are lost completely in this towable only configuration.  Additionally, the scan range suffers significantly since the phased array antenna is stowed for space travel.   Each node of the array is docked to the superstructure after all movement and combat in a turn (by selecting  Deploy Array  = "OFF" in the device screen)  The Array must have ZERO damage to be configured for transport.  Once docked, the gravitational anchor is deactivated and the ship can now be towed to a new location.

The Array can be redeployed after all movement and combat as long as the ship has ZERO damage (by selecting  Deploy Array = "ON" in the device screen)
CAUTION: Although the ship will not be reconfigured until after all movement and combat, the gravitational anchor WILL BE ACTIVE once the deploy array device is switched on.  This means that you cannot tow the ship to a new location and deploy the array in the same turn.