Halo Satellite Array
| Cost |
150 |
| Mass |
60 |
| Tech Level |
1 |
| Duranium |
20 |
| Tritanium |
20 |
| Molybdenum |
20 |
|
| Large Weapons |
0 |
| Max Large Size |
0 |
| Small Weapons |
30 |
| Point Defense |
8 |
| Super Weapon |
nnnnn |
|
| Max Fuel |
0 |
| Max Ord |
3000 |
| Max Repair |
1500 |
| Max Cargo |
0 |
|
| Engines |
0 |
| Generators |
5 |
| Power Bank |
3000 |
|
| Armor Limit |
300 |
| Shield Limit |
80 |
|
|
| Crew Size |
10 |
| Passengers |
0 |
|
| Fighter Bays |
0 |
| Fighter Bay Size |
0 |
| Construction Bay Size |
0 |
|
| Max Speed |
0 |
| Max Hyp Jump |
0 |
| Evasive Bonus |
50 |
| Attack Bonus |
50 |
| Warp Drag Factor |
100 |
| Warp Signature |
60 |
| Scan Range |
400 |
| Tractor Beam |
0 |
| Cloak Fuel Burn |
N/A |
|
|
| Vulnerability
To Weapons Fire |
| Parts / Hull |
110 |
| Control Systems |
50 |
| Engines |
100 |
| Hyperdrive |
100 |
| Lifesupport |
10 |
| Critical (Soft Spot) |
2 |
|
Hull ID: XX
Ship Pack Name: TBD.spk
Pack Version: NNN
Pack ID: NNN
The Halo Satellite Array is just what the name implies,
an array of small satellites all working in unison. The evasive and attack
bonuses come from the fact the in order to "hit" the array with a
weapon, you have to hit the individual nodes of the array or the more heavily
armored control
node which house the generators and power transmission equipment. Each
node houses 2 of the 30 small weapon mounts and an individual power bank of
size 100 and targeting systems. The results of this is that even if the
control node is destroyed the weapons will still continue to fire for a
while.
The Halo Satellite Array and the Halo Transport are actually the same ship in
two different configurations. You switch configurations with the Deploy
Array device
The reason for the array as opposed to an individual
orbital station with 1 generator and 1 small weapon for very low cost is to
conserve Object ID's within the VGAP4 system. This represents an increased
risk as all the nodes can be targeted at one time rather than the intention of
each node requiring separate targeting, to "fix" this, the attack and
evasive modifiers were added..